Allow for concurrent effects
This commit is contained in:
+76
@@ -8,6 +8,7 @@ This module sets up an SDL window which may be updated using a simple game loop.
|
||||
-}
|
||||
module Loop (
|
||||
setupLoop,
|
||||
setupConLoop,
|
||||
) where
|
||||
|
||||
import Control.Concurrent
|
||||
@@ -89,3 +90,78 @@ applyEventIO fn mw e = case eventPayload e of
|
||||
mupdate = case mw of
|
||||
Nothing -> return Nothing
|
||||
Just w -> fn w e
|
||||
|
||||
-- | Create a game loop with an SDL window.
|
||||
setupConLoop ::
|
||||
-- | Target seconds per frame
|
||||
Int ->
|
||||
-- | Window title
|
||||
T.Text ->
|
||||
WindowConfig ->
|
||||
-- | Function for cleaning up parameters, applied when exiting loop.
|
||||
(world -> IO ()) ->
|
||||
-- | Initial simulation state.
|
||||
IO world ->
|
||||
-- | Concurrent effects
|
||||
(world -> Maybe (IO (world -> world))) ->
|
||||
-- | update, called once per frame. Allows for side effects such as rendering.
|
||||
(world -> IO world) ->
|
||||
-- | SDL Event handling, once per frame. Evaluating 'Nothing' exits the loop.
|
||||
(world -> Event -> IO (Maybe world)) ->
|
||||
IO ()
|
||||
setupConLoop spf title winconfig paramCleanup ioStartWorld coneffs sideEffects eventFn = do
|
||||
initializeAll
|
||||
themvar <- newEmptyMVar
|
||||
bracket
|
||||
(createWindow title winconfig)
|
||||
destroyWindow
|
||||
$ \window -> bracket
|
||||
(glCreateContext window)
|
||||
(\con -> GL.finish >> glDeleteContext con)
|
||||
$ \_ ->
|
||||
bracket
|
||||
ioStartWorld
|
||||
paramCleanup
|
||||
(doConLoop themvar spf window coneffs sideEffects eventFn)
|
||||
|
||||
-- | The internal loop.
|
||||
doConLoop ::
|
||||
-- | The mvar for concurrency
|
||||
MVar (world -> world) ->
|
||||
-- | target msec per frame
|
||||
Int ->
|
||||
-- | The SDL window.
|
||||
Window ->
|
||||
-- | Concurrent effects
|
||||
(world -> Maybe (IO (world -> world))) ->
|
||||
-- | simulation update.
|
||||
(world -> IO world) ->
|
||||
-- | SDL Event handling.
|
||||
(world -> Event -> IO (Maybe world)) ->
|
||||
-- | Current simulation state.
|
||||
world ->
|
||||
IO ()
|
||||
doConLoop themvar spf window coneffs worldSideEffects eventFn startWorld = do
|
||||
startTicks <- ticks
|
||||
mconupdate <- tryTakeMVar themvar
|
||||
case coneffs startWorld of
|
||||
Nothing -> return ()
|
||||
Just acc -> do
|
||||
_ <- forkIO $ do
|
||||
up <- acc
|
||||
putMVar themvar up
|
||||
return ()
|
||||
let startWorld' = case mconupdate of
|
||||
Just conupdate -> conupdate startWorld
|
||||
Nothing -> startWorld
|
||||
worldAfterSimStep <- worldSideEffects startWorld'
|
||||
glSwapWindow window
|
||||
maybeUpdatedWorld <- pollEvents >>= foldM (applyEventIO eventFn) (Just worldAfterSimStep)
|
||||
case maybeUpdatedWorld of
|
||||
Just updatedWorld -> do
|
||||
performGC
|
||||
endTicks <- ticks -- it might be better to use System.Clock (monotonic)
|
||||
let theDelay = max 0 (spf + fromIntegral startTicks - fromIntegral endTicks)
|
||||
threadDelay (theDelay * 1000)
|
||||
doConLoop themvar spf window coneffs worldSideEffects eventFn updatedWorld
|
||||
Nothing -> return ()
|
||||
|
||||
Reference in New Issue
Block a user