Cleanup
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@@ -20,7 +20,7 @@ damageWall dt wl (is,w) = case _wlStructure wl of
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DoorPart drid ->
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f $ w' & cWorld . lWorld . doors . ix drid . drHP -~ dmam
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-- & maybeDestroyDoor drid
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_ -> f $ w'
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_ -> f w'
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where
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f = (,) is
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-- x = case dt of
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@@ -1,4 +1,4 @@
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{-# LANGUAGE BangPatterns #-}
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--{-# LANGUAGE BangPatterns #-}
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module Dodge.Wall.Move (
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moveWallID,
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