Keep inventory as intmap, start to allow items of different sizes
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@@ -17,6 +17,6 @@ pipe = Craftable
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$ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> mempty
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, _itID = Nothing
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, _itInvDisplay = _itName
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, _itInvDisplay = (:[]) . _itName
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, _itInvColor = green
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}
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