Cleanup, split itemToBreakLists
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@@ -141,12 +141,6 @@ craftItemSPic = \case
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. upperCylinder Small Typical 1
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$ polyCirc 3 4
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-- FRAGMODULE
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-- FLASHMODULE
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-- GASINJECTOR
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-- FLAKCRAFT
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-- FRAGCRAFT
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ammoMagSPic :: Item -> AmmoMagType -> SPic
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ammoMagSPic it = \case
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TINMAG -> noPic $ upperPrismPolyTS 1 (rectNSWE 0 (- (am * 5)) (-1) 1)
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@@ -385,10 +379,7 @@ volleyGunShape i =
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-- to get this rotating should probably add extra state to the minigun
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miniGunXPictItem :: Int -> Item -> SPic
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miniGunXPictItem i it = miniGunXPict i spin
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where
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--spin = (-10) + _warmTime (_heldDelay $ _itUse it)
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spin = (-10) + _wTime (_itParams it)
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miniGunXPictItem i it = miniGunXPict i (_wTime (_itParams it) - 10)
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miniGunXPict :: Int -> Int -> SPic
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miniGunXPict i spin =
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@@ -421,14 +412,6 @@ rlauncherPic _ = noPic . colorSH cyan $ xCylinderST 5 20
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glauncherPic :: Item -> SPic
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glauncherPic _ = noPic . colorSH green $ xCylinderST 5 20
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--launcherPic _ = noPic . colorSH cyan $ xCylinder 4 5 20
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-- ( colorSH cyan $
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-- prismPoly
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-- (map (+.+.+ V3 20 0 5) $ polyCircx 4 5)
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-- (map (+.+.+ V3 0 0 5) $ polyCircx 4 5)
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-- , mempty
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-- )
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baseRodShape :: Shape
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baseRodShape = colorSH orange $ xCylinderST 3 20
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@@ -494,14 +477,5 @@ keyPic =
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, thickLine 2 $ map toV2 [(4, 0), (4, -4)]
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]
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--latchkeyPic :: Picture
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--latchkeyPic =
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-- color yellow $
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-- pictures
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-- [ translate (-4) 0 $ thickCircle 4 2
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-- , thickLine 2 $ map toV2 [(0, 0), (8, 0), (8, -4)]
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-- , thickLine 2 $ map toV2 [(4, 0), (4, -4)]
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-- ]
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legsSPic :: Color -> SPic
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legsSPic col = noPic $ translateSH (V3 0 4 0) $ colorSH col $ upperPrismPolyST 3 $ rectWH 2 2
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