Continue shape rendering improvements
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@@ -19,8 +19,8 @@ module Dodge.LevelGen.Data
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) where
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import Dodge.Data
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import Picture
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import Polyhedra.Data
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import Geometry.Data
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import Shape.Data
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import Control.Lens
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import Control.Monad.State
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@@ -40,7 +40,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutBtDoor Color Point2 Float Point2 Point2 Float
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| PutSwitchDoor Color Point2 Float Point2 Point2 Float
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| RandPS (State StdGen PSType)
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| PutForeground [Polyhedra]
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| PutForeground Shape
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| PutNothing
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| PutID { _putID :: Int}
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data PlacementSpot = PS
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