Continue shape rendering improvements
This commit is contained in:
@@ -19,7 +19,6 @@ import Shader.Bind
|
||||
import Shader.Data
|
||||
import MatrixHelper
|
||||
--import Polyhedra.Data
|
||||
import Polyhedra
|
||||
import Shader.ExtraPrimitive
|
||||
import Shader.Parameters
|
||||
|
||||
@@ -98,8 +97,6 @@ doDrawing pdata w = do
|
||||
if w ^. config . wall_textured
|
||||
then renderTextureWalls pdata nWalls
|
||||
else renderBlankWalls pdata nWalls
|
||||
---draw foreground geometry onto base buffer
|
||||
renderFoldable shadV $ polysToPic $ foregroundPics w
|
||||
--draw objects onto base buffer
|
||||
layerCounts <- UMV.replicate (6*6) 0
|
||||
pokeBindFoldableLayer shadV layerCounts $ worldPictures w
|
||||
|
||||
Reference in New Issue
Block a user