Continue shape rendering improvements

This commit is contained in:
2021-09-21 02:04:41 +01:00
parent 464b0b16db
commit 2804d58a5a
12 changed files with 20 additions and 73 deletions
-3
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@@ -19,7 +19,6 @@ import Shader.Bind
import Shader.Data
import MatrixHelper
--import Polyhedra.Data
import Polyhedra
import Shader.ExtraPrimitive
import Shader.Parameters
@@ -98,8 +97,6 @@ doDrawing pdata w = do
if w ^. config . wall_textured
then renderTextureWalls pdata nWalls
else renderBlankWalls pdata nWalls
---draw foreground geometry onto base buffer
renderFoldable shadV $ polysToPic $ foregroundPics w
--draw objects onto base buffer
layerCounts <- UMV.replicate (6*6) 0
pokeBindFoldableLayer shadV layerCounts $ worldPictures w