Continue shape rendering improvements

This commit is contained in:
2021-09-21 02:04:41 +01:00
parent 464b0b16db
commit 2804d58a5a
12 changed files with 20 additions and 73 deletions
+6 -10
View File
@@ -6,9 +6,8 @@ import Dodge.Base
import Picture
import Geometry
--import Geometry.Data
import Geometry.Vector3D
import Polyhedra
import Polyhedra.Data
--import Geometry.Vector3D
import Shape
import Data.List
import Data.Maybe
@@ -48,14 +47,11 @@ diagonalLinesRect pa pb w d ang = zip lhsPoints $ map findDiPoint lhsPoints
]
yN = d * 0.5 *.* normalizeV (pa -.- pb)
highPipe :: Float -> Point2 -> Point2 -> [Polyhedra]
highPipe h x@(V2 xx xy) y =
[ Polyhedron . map (map ( (,orange) . (+.+.+ V3 xx xy h)))
$ boxABC (V3 a b 0) (V3 a' b' 0) (V3 0 0 5)
]
highPipe :: Float -> Point2 -> Point2 -> Shape
highPipe h x y = translateSHz h $ colorSH orange $ upperPrismPoly 5
[x +.+ n, y +.+ n, y -.- n, x -.- n]
where
(V2 a b) = y -.- x
(V2 a' b') = 10 *.* normalizeV (vNormal (V2 a b))
n = 2.5 *.* normalizeV (vNormal (y -.- x))
girderZ :: Float -> Point2 -> Point2 -> Picture
girderZ w x y = setDepth 50 $ color red $ pictures $
+2 -2
View File
@@ -25,8 +25,8 @@ startRoom = do
h <- state $ randomR (200,400)
let fground = sPS (V2 0 0) 0 $ PutForeground $
highPipe 80 (V2 0 (h/3)) (V2 w (h/2))
++ highPipe 40 (V2 0 (h/2)) (V2 w (h/3))
++ highPipe 60 (V2 (w/3) 0 ) (V2 (w/3) h )
<> highPipe 40 (V2 0 (h/2)) (V2 w (h/3))
<> highPipe 60 (V2 (w/3) 0 ) (V2 (w/3) h )
theLamp = sPS (V2 (w/2) (h/2)) 0 $ putColorLamp (V3 0.75 0.75 0.75)
treeFromPost [Left rezBox, Left door] . Right
<$> randomiseOutLinks (shiftRoomBy (V2 (-20) (-20),0)