Continue shape rendering improvements
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@@ -25,8 +25,8 @@ startRoom = do
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h <- state $ randomR (200,400)
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let fground = sPS (V2 0 0) 0 $ PutForeground $
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highPipe 80 (V2 0 (h/3)) (V2 w (h/2))
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++ highPipe 40 (V2 0 (h/2)) (V2 w (h/3))
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++ highPipe 60 (V2 (w/3) 0 ) (V2 (w/3) h )
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<> highPipe 40 (V2 0 (h/2)) (V2 w (h/3))
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<> highPipe 60 (V2 (w/3) 0 ) (V2 (w/3) h )
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theLamp = sPS (V2 (w/2) (h/2)) 0 $ putColorLamp (V3 0.75 0.75 0.75)
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treeFromPost [Left rezBox, Left door] . Right
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<$> randomiseOutLinks (shiftRoomBy (V2 (-20) (-20),0)
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