Refactor poking tuples
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-2
@@ -2,11 +2,10 @@
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in vec4 gColor;
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in vec2 cenPosT;
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in float gRad;
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in float gWdth;
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out vec4 fColor;
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out float gl_FragDepth;
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uniform vec2 winSize;
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void main()
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{
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vec2 pos = gl_FragCoord.xy;
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