Add destroyable lighting
This commit is contained in:
@@ -2,11 +2,14 @@ module Dodge.Room.Placement
|
||||
where
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
import Dodge.Creature.Inanimate
|
||||
|
||||
import Geometry
|
||||
|
||||
-- module defining helper placements for rooms
|
||||
|
||||
putLamp = PutCrit lamp
|
||||
|
||||
singleBlock :: Point2 -> [PlacementSpot]
|
||||
singleBlock a = [PS a 0 $ PutBlock [5,20,20] (greyN 0.5)
|
||||
$ reverse $ rectNSWE 10 (-10) (-10) 10]
|
||||
|
||||
Reference in New Issue
Block a user