Add scissor test when creating lightmap
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@@ -2,8 +2,12 @@ module Dodge.Base.Coordinate (
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worldPosToScreen,
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screenToWorldPos,
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mouseWorldPos,
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worldPosToResOffset,
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) where
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import Dodge.WindowSize
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import Linear
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import Dodge.Data.Config
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import Control.Lens
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import Dodge.Data.Camera
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import Dodge.Data.Input
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@@ -18,9 +22,17 @@ import Geometry
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worldPosToScreen :: Camera -> Point2 -> Point2
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worldPosToScreen cam =
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rotateV (negate $ cam ^. camRot)
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. ((cam ^. camZoom) *.*)
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. ((cam ^. camZoom) *^)
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. (-.- (cam ^. camCenter))
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-- gets the position from the bottom left in "world res" "pixels"
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worldPosToResOffset :: Config -> Camera -> Point2 -> Point2
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worldPosToResOffset cfig cam p = (worldPosToScreen cam p & each %~ f)
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+ 0.5 *^ (uncurry V2 (getWindowSize _gr_world_res cfig::(Int,Int)) & each %~ fromIntegral)
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where
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f x = applyResFactorF (cfig ^. gr_world_res) x
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-- | The mouse position in world coordinates.
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mouseWorldPos :: Input -> Camera -> Point2
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mouseWorldPos inp cam = screenToWorldPos cam (inp ^. mousePos)
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