Define shape datatype
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@@ -77,6 +77,7 @@ preloadRender = do
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>>= addUniforms ["lightPos"]
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-- 2D draw shaders
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bslist <- makeShader "dualTwoD/basic" [vert,frag] [3,4] ETriangles
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bslista <- makeShader "dualTwoD/basic" [vert,frag] [3,4] ETriangles
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aslist <- makeShader "dualTwoD/arc" [vert,frag] [3,4,3] ETriangles
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eslist <- makeShader "dualTwoD/ellipse" [vert,geom,frag] [3,4] ETriangles
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bezierQuadShader <- makeShader "dualTwoD/bezierQuad" [vert,frag] [3,4,4] ETriangleStrip
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@@ -151,6 +152,7 @@ preloadRender = do
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return $ RenderData
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{ _pictureShaders = shadV
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, _shapeShader = bslista
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, _lightingCapShader = lightingCapShad
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, _lightingLineShadowShader = lightingLineShadowShad
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, _lightingOccludeShader = wsShad {_shadVAO = wpVAO}
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@@ -171,7 +173,6 @@ preloadRender = do
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, _fboHalf3 = fboHalf3Name
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, _fboLighting = fboLightingName
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, _fboLightingHigh = fboLightingHighName
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--, _rboLighting = rboLightingName
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, _fboBase = fboBaseName
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, _fboCloud = fboCloudName
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, _fboBloom = fboBloomName
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