Refactor event handling. Allow mouse movement in menus
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module Dodge.Event.Menu
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( handlePressedKeyInMenu
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)
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where
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import Dodge.Data
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import Dodge.Rooms
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import Dodge.Floor
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import Dodge.Initialisation
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import Dodge.SoundLogic
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import Data.Maybe
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import qualified Data.Set as S
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import Control.Lens
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import SDL
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handlePressedKeyInMenu :: MenuState -> Scancode -> World -> Maybe World
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handlePressedKeyInMenu mState scode w = case mState of
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LevelMenu _ -> case scode of
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ScancodeEscape -> Nothing
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_ -> startLevel w
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PauseMenu -> case scode of
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ScancodeEscape -> Nothing
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ScancodeR -> return $ fromMaybe w $ _storedLevel w
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ScancodeN -> Just $ putSound $ generateLevel 1
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$ initialWorld {_randGen = _randGen w}
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_ -> unpause w
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GameOverMenu -> case scode of
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ScancodeEscape -> Nothing
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ScancodeR -> Just $ fromMaybe w $ _storedLevel w
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ScancodeN -> Just $ putSound $ generateLevel 1
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$ initialWorld
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{_randGen = _randGen w}
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_ -> Just w
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where
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unpause w' = Just . resumeSound $
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w' {_menuState = InGame}
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startLevel = unpause . storeLevel
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putSound = id -- set loadedSounds (_loadedSounds w)
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storeLevel :: World -> World
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storeLevel w = case _storedLevel w of
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Nothing -> w & storedLevel ?~ w
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_ -> w
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