Simplify flamelet balls
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@@ -6,8 +6,8 @@ import Picture
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drawEnergyBall :: EnergyBall -> Picture
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drawEnergyBall eb = case _ebType eb of
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FlameletBall x a -> drawFlamelet x a eb
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IncendiaryBall -> drawFlamelet 5 0 eb
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FlameletBall x -> drawFlamelet x eb
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IncendiaryBall -> drawFlamelet 5 eb
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ElectricalBall{} -> drawStaticBall eb
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ExplosiveBall -> drawExplosiveBall eb
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FlashBall -> mempty
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@@ -34,8 +34,8 @@ drawStaticBall pt =
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. translate3 (_ebPos pt)
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$ circleSolidCol blue (withAlpha 0.5 white) 8
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drawFlamelet :: Float -> Float -> EnergyBall -> Picture
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drawFlamelet size rot pt =
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drawFlamelet :: Float -> EnergyBall -> Picture
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drawFlamelet size pt =
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fold
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[ setLayer BloomLayer pic
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, setLayer BloomNoZWrite piu
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@@ -58,7 +58,7 @@ drawFlamelet size rot pt =
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(V4 2 0 0 1)
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(V4 2 0 0 0)
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)
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. rotate (negate (rot - 0.1 * fromIntegral time))
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. rotate (0.1 * fromIntegral time)
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. scale s1 s1
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. polygon
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$ reverse (rectNSWE siz2 (- siz2) (- siz2) siz2)
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@@ -75,7 +75,7 @@ drawFlamelet size rot pt =
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(V4 2 1 0 0.5)
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(V4 0 0 0 0)
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)
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. rotate (negate (rot + 0.2 * fromIntegral time))
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. rotate (negate (0.2 * fromIntegral time))
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. scale s2 s2
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. polygon
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. reverse
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@@ -91,7 +91,7 @@ drawFlamelet size rot pt =
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(V4 1 1 1 3)
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(V4 1 0 0 1)
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)
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. rotate (negate (0.1 * fromIntegral time + rot))
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. rotate (negate (0.1 * fromIntegral time))
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. scale (0.5 * sc) (0.5 * sc)
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$ polygon $ map toV2 [(- size, - size), (size, - size), (size, size), (- size, size)]
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sc = (*) 2 $ log $ 1 + fromIntegral time / 20
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