Add random floor tiles to floors

This commit is contained in:
2021-06-16 00:14:18 +02:00
parent da631e3b37
commit 29902b6f22
10 changed files with 76 additions and 16 deletions
+1 -1
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@@ -9,7 +9,7 @@ import Dodge.Config.KeyConfig
import Dodge.Item.Data
import Picture
import Geometry
import Picture.Texture
--import Picture.Texture
import Data.Tile
import Tile
+4 -1
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@@ -9,6 +9,7 @@ import Dodge.Base
import Dodge.Graph
import Dodge.Layout.Tree.Polymorphic (applyToRoot)
import Dodge.Room.Data
import Dodge.Room.AddTile
import Dodge.Default.Wall
import Geometry
import Dodge.Room.Link
@@ -36,7 +37,9 @@ generateLevelFromRoomList gr w = updateWallZoning
}
where
plmnts = concatMap _rmPS rs
rs = evalState gr $ _randGen w
rs = zipWith addTile zs rs'
zs = map fromIntegral $ randomRs (0,(63::Int)) $ _randGen w
rs' = evalState gr $ _randGen w
-- | connects a collection (tree) of rooms together
generateFromTree :: State StdGen (Tree Room) -> World -> World
+4 -2
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@@ -34,6 +34,7 @@ import Dodge.Room.Airlock
import Dodge.Room.LongDoor
import Geometry
import Picture
import Tile
import Control.Lens
import Control.Monad.State
@@ -214,14 +215,15 @@ roomCenterPillar = changeLinkTo ((\p -> dist p (120,0) < 10) . fst)
roomOctogon :: Room
roomOctogon = defaultRoom
{ _rmPolys = [[(-20,40),(20,40),(50,70),(50,110),(20,140),(-20,140),(-50,110),(-50,70)]
]
{ _rmPolys = [poly ]
, _rmLinks = lnks
, _rmPath = allPairs $ map fst lnks
, _rmPS = []
, _rmBound = [[(-20,30),(20,30),(60,70),(60,110),(20,150),(-20,150),(-60,110),(-60,70)] ]
, _rmFloor = [oTile poly 7]
}
where
poly = [(-20,40),(20,40),(50,70),(50,110),(20,140),(-20,140),(-50,110),(-50,70)]
lnks =
[((0,140),0)
,((35,125),0-pi/4)
+15
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@@ -0,0 +1,15 @@
module Dodge.Room.AddTile
where
import Dodge.Room.Data
import Tile
import Geometry
import Control.Lens
addTile :: Float -> Room -> Room
addTile z r
| not (null (_rmFloor r)) || null rp = r
| otherwise = r & rmFloor .~ [oTile poly z]
where
rp = _rmPolys r
poly = convexHull $ concat rp
+4 -5
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@@ -3,21 +3,20 @@ module Dodge.Room.Corridor
import Dodge.Room.Data
import Dodge.Default.Room
import Geometry
import Tile
{- | First exit due north, two other exits at angles next to this.
Entrance from south. -}
corridor :: Room
corridor = defaultRoom
{ _rmPolys = [rectNSWE 80 0 0 40
--{ _rmPolys = [rectNSWE 90 (-10) 0 40
-- ,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
-- ,[(40,0), (0,0) +.+ rotateV (0-pi/3) (40,0),( 0, 0)]
]
{ _rmPolys = [poly]
, _rmLinks = lnks
, _rmPath = concatMap (doublePair . (,) (20,60) . fst) lnks
, _rmPS = []
, _rmBound = [ rectNSWE 50 30 0 40 ]
, _rmFloor = [oTile poly 2]
}
where
poly = rectNSWE 80 0 0 40
lnks =
[((20,70) ,0)
,((20,70), pi/6)
+1
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@@ -103,6 +103,7 @@ combineRooms r r' = defaultRoom
, _rmPath = _rmPath r ++ _rmPath r'
, _rmPS = _rmPS r ++ _rmPS r'
, _rmBound = _rmBound r ++ _rmBound r'
, _rmFloor = _rmFloor r ++ _rmFloor r'
}
--{- The top fourth of a room of a given height. -}
--fourth