Add random floor tiles to floors
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@@ -0,0 +1,15 @@
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module Dodge.Room.AddTile
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where
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import Dodge.Room.Data
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import Tile
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import Geometry
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import Control.Lens
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addTile :: Float -> Room -> Room
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addTile z r
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| not (null (_rmFloor r)) || null rp = r
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| otherwise = r & rmFloor .~ [oTile poly z]
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where
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rp = _rmPolys r
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poly = convexHull $ concat rp
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@@ -3,21 +3,20 @@ module Dodge.Room.Corridor
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import Dodge.Room.Data
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import Dodge.Default.Room
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import Geometry
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import Tile
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{- | First exit due north, two other exits at angles next to this.
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Entrance from south. -}
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corridor :: Room
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corridor = defaultRoom
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{ _rmPolys = [rectNSWE 80 0 0 40
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--{ _rmPolys = [rectNSWE 90 (-10) 0 40
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-- ,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
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-- ,[(40,0), (0,0) +.+ rotateV (0-pi/3) (40,0),( 0, 0)]
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]
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{ _rmPolys = [poly]
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair . (,) (20,60) . fst) lnks
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, _rmPS = []
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, _rmBound = [ rectNSWE 50 30 0 40 ]
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, _rmFloor = [oTile poly 2]
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}
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where
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poly = rectNSWE 80 0 0 40
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lnks =
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[((20,70) ,0)
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,((20,70), pi/6)
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@@ -103,6 +103,7 @@ combineRooms r r' = defaultRoom
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, _rmPath = _rmPath r ++ _rmPath r'
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, _rmPS = _rmPS r ++ _rmPS r'
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, _rmBound = _rmBound r ++ _rmBound r'
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, _rmFloor = _rmFloor r ++ _rmFloor r'
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}
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--{- The top fourth of a room of a given height. -}
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--fourth
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