Create datatypes for radar sweeps
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module Dodge.RadarSweep where
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import Dodge.Data
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import Dodge.Zone
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import Color
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import Geometry
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import LensHelp
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import qualified Data.IntMap.Strict as IM
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import qualified Streaming.Prelude as S
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aRadarPulse :: Object -> Creature -> World -> World
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aRadarPulse ob cr = radarSweeps .:~ RadarSweep
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{ _rsTimer = 100
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, _rsRad = 0
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, _rsPos = _crPos cr
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, _rsObject = ob
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}
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updateRadarSweep
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:: World -> RadarSweep -> (World, Maybe RadarSweep)
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updateRadarSweep w pt
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| x < 1 = (w, Nothing)
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| otherwise =
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( putBlips w
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, Just $ pt & rsRad .~ r & rsTimer .~ (x-1)
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)
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where
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p = _rsPos pt
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ob = _rsObject pt
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blipsF = findBlips ob
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bf = makeBlip ob
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x = _rsTimer pt
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putBlips = radarBlips .++~ blips
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blips = map bf circPoints
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circPoints = blipsF p r w
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r = fromIntegral (400 - x*4)
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findBlips :: Object -> Point2 -> Float -> World -> [Point2]
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findBlips ob = case ob of
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ObCreature -> crBlips
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ObItem -> itemBlips
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ObWall -> wallBlips
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_ -> undefined
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makeBlip :: Object -> Point2 -> RadarBlip
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makeBlip ob = case ob of
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ObCreature -> blipAt 8 (withAlpha 0.2 green) 50
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ObWall -> blipAt 2 red 50
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ObItem -> blipAt 6 blue 50
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_ -> undefined
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{- | Radar blip at a point. -}
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blipAt :: Float -> Color -> Int -> Point2 -> RadarBlip
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blipAt r col i p = RadarBlip
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{_rbColor = col
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,_rbTime = i
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,_rbMaxTime = i
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,_rbRad = r
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,_rbPos = p
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}
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crBlips :: Point2 -> Float -> World -> [Point2]
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crBlips p r = IM.elems . IM.filter f . fmap _crPos . IM.filter g . _creatures
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where
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f q = dist p q <= r && dist p q > r - 100
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g cr = _crID cr /= 0
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itemBlips :: Point2 -> Float -> World -> [Point2]
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itemBlips p r = IM.elems . IM.filter f . fmap _flItPos . _floorItems
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where
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f q = dist p q <= r && dist p q > r - 4
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wallBlips :: Point2 -> Float -> World -> [Point2]
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wallBlips p r w = runIdentity . S.toList_ $ S.mapMaybe (uncurry (intersectCircSegFirst p r) . _wlLine)
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$ S.map (over wlLine swp) (wlsInsideCirc p r w)
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<> wlsInsideCirc p r w
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where
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swp (a,b) = (b,a)
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