Add dust on bullet wall hit
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@@ -181,7 +181,7 @@ data TempLightSource = TLS
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{ _tlsPos :: !Point3
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, _tlsRad :: !Float
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, _tlsIntensity :: !Point3
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, _tlsUpdate :: World -> TempLightSource -> (World, Maybe TempLightSource)
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, _tlsUpdate :: World -> TempLightSource -> Maybe TempLightSource
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, _tlsTime :: !Int
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}
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data Creature = Creature
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