Add dust on bullet wall hit
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@@ -98,7 +98,7 @@ youLight =
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,_tlsRad = 300
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,_tlsIntensity = 0.1
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--,_tlsUpdate = \w _ -> (w, Nothing)
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,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = f $ _crPos (you w)}))
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,_tlsUpdate = \w _ -> Just (youLight {_tlsPos = f $ _crPos (you w)})
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,_tlsTime = 0
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}
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where
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