Add dust on bullet wall hit
This commit is contained in:
+2
-2
@@ -131,8 +131,8 @@ doDrawing pdata w = do
|
||||
clearColor $= Color4 0.5 0.5 0.5 0
|
||||
--blendFunc $= (SrcAlphaSaturate,One)
|
||||
--blendColor $= Color4 0.5 0.5 0.5 0.5
|
||||
blendFuncSeparate $= ((SrcAlphaSaturate,One) , (One,OneMinusSrcAlpha))
|
||||
--blendFuncSeparate $= ((SrcAlpha,OneMinusSrcAlpha),(One,OneMinusSrcAlpha))
|
||||
--blendFuncSeparate $= ((SrcAlphaSaturate,One) , (One,OneMinusSrcAlpha))
|
||||
blendFuncSeparate $= ((SrcAlpha,OneMinusSrcAlpha),(One,OneMinusSrcAlpha))
|
||||
drawBuffers $= [FBOColorAttachment 0,NoBuffers]
|
||||
clear [ColorBuffer]
|
||||
renderLayer 2 shadV layerCounts
|
||||
|
||||
Reference in New Issue
Block a user