Add generic item placement rooms
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@@ -1,5 +1,6 @@
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module Dodge.Item.Weapon.BatteryGuns
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( lasGun
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, sparkGun
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, teslaGun
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, tractorGun
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, lasRayAt
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@@ -31,6 +32,10 @@ import LensHelp
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import System.Random
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--import Data.Tuple
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import qualified Data.IntMap.Strict as IM
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sparkGun :: Item
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sparkGun = teslaGun
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& itName .~ "SPARKGUN"
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& itType .~ SPARKGUN
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teslaGun :: Item
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teslaGun = defaultGun
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{ _itName = "TESLA"
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