From 2a4fc9712552eadf474f0c8090993b2cd913f087 Mon Sep 17 00:00:00 2001 From: justin Date: Tue, 25 Nov 2025 22:45:48 +0000 Subject: [PATCH] Tweak cloud lighting --- shader/lighting/cloud.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader/lighting/cloud.frag b/shader/lighting/cloud.frag index d6fe56413..7f6e011b3 100644 --- a/shader/lighting/cloud.frag +++ b/shader/lighting/cloud.frag @@ -12,7 +12,7 @@ void main() { float dist = dot(distVec, distVec); vec3 norm = texture(normals, vTexPos).xyz; float y1 = dot(norm, distVec); - float y2 = float(y1 > 0 ? 1 : 0.1); + float y2 = float(y1 > 0 ? 1 : 0.2); //bool t = pos.z > lightPos.z && norm.z > 0; //float y2 = float(y1 > 0 || t ? 1 : 0.1); float x = 1 - (pow(dist / rad,4));