Start implementing wider grenade movement
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@@ -49,7 +49,7 @@ intersectSegSurface sp ep p n ss = do
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return xp
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isNHS :: Point3 -> Point3 -> Point3 -> Bool
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isNHS p n x = 0 < dot n (x - p)
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isNHS p n x = 0 > dot (p - x) n
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intersectSegSegErrorTest :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectSegSegErrorTest #-}
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