Tweak rockets, smoke
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@@ -18,7 +18,7 @@ import Dodge.Data.Bullet
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import Dodge.Data.Payload
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data ProjectileUpdate
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= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuSmokeless :: Bool}
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= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int}
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| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int}
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| ReduceSpinPU {_pjuReduceSpin :: Float}
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