Remove DamageEffect
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@@ -39,7 +39,7 @@ aFlameParticle t pos vel =
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}
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simpleDamFL :: DamageType -> Int -> Flame -> Point2 -> [Damage]
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simpleDamFL dt amount bt p = [Damage dt amount sp p ep NoDamageEffect]
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simpleDamFL dt amount bt p = [Damage dt amount sp p ep]
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where
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sp = _flPos bt
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bulVel = _flVel bt
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