Cleanup
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@@ -2,10 +2,6 @@ module Dodge.Creature.YourControl (
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yourControl,
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) where
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import Dodge.Data.ComposedItem
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import Dodge.HeldUse
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import Dodge.Data.DoubleTree
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import Dodge.Item.Grammar
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import Control.Monad
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import Data.Foldable
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import qualified Data.Map.Strict as M
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@@ -13,9 +9,13 @@ import Data.Maybe
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import Dodge.Base.Coordinate
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import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.Impulse.UseItem
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Dodge.Data.World
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import Dodge.HeldUse
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import Dodge.Hotkey
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import Dodge.InputFocus
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import Dodge.Item.Grammar
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import Dodge.WASD
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import Geometry
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import LensHelp
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@@ -43,16 +43,15 @@ yourControl _ w
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handleHotkeys :: World -> World
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handleHotkeys w
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-- | SDL.ButtonRight `M.member` _mouseButtons (_input w)
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| SDL.ScancodeLShift `M.member` _pressedKeys (_input w)
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|| SDL.ScancodeRShift `M.member` _pressedKeys (_input w)
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= foldl' tryAssignHotkey w allHotkeys
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| otherwise = foldl' useHotKey w (M.intersection thehotkeys (w ^. input . pressedKeys))
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| SDL.ScancodeLShift `M.member` _pressedKeys (_input w)
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|| SDL.ScancodeRShift `M.member` _pressedKeys (_input w) =
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foldl' tryAssignHotkey w allHotkeys
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| otherwise = foldl' useHotkey w (M.intersection thehotkeys (w ^. input . pressedKeys))
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where
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thehotkeys = M.mapKeys hotkeyToScancode $ w ^. cWorld . lWorld . hotkeys
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useHotKey :: World -> Int -> World
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useHotKey w invid = fromMaybe w $ do
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useHotkey :: World -> Int -> World
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useHotkey w invid = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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itmloc <- allInvLocs (cr ^. crInv) ^? ix invid . _2 . locLDT
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return $ heldEffectNoHammerCheck (bimap (^. iatType) (^. _1) itmloc) cr w
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@@ -132,7 +131,8 @@ wasdTwist cr
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(TwoHandOver, 0) ->
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return $ cr & crTwist .~ twistamount * pi & crDir -~ twistamount * pi
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_ -> Nothing
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| otherwise = cr
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| otherwise =
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cr
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& crDir +~ _crTwist cr
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& crTwist .~ 0 --remove twistk
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where
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@@ -173,7 +173,7 @@ mouseActionsCr pkeys
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pressedMBEffectsTopInventory :: M.Map SDL.MouseButton Int -> World -> World
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pressedMBEffectsTopInventory pkeys w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = youhammerdown $ useRootItem 0 w
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-- | isDown SDL.ButtonLeft && inTopInv = youhammerdown $ useItemLeftClick (you w) w
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-- | isDown SDL.ButtonLeft && inTopInv = youhammerdown $ useItemLeftClick (you w) w
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| isDown SDL.ButtonMiddle = w & wCam . camRot -~ rotation
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| otherwise = w
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where
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