Cleanup
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@@ -9,9 +9,6 @@ import Dodge.Euse
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doInvEffect :: ItInvEffect -> Item -> Creature -> World -> World
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doInvEffect iie = case iie of
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NoInvEffect -> const $ const id
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-- ChargeIfEquipped -> chargeIfEquipped
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-- ChargeIfInInventory -> chargeIfInInventory
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-- SetCharge i -> setItemCharge i
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EffectRootNotroot f g -> rootNotrootEff f g
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CreateShieldWall -> createShieldWall
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RemoveShieldWall -> removeShieldWall
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