Fix bug in randArc
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@@ -61,5 +61,5 @@ shootShatter it cr w = maybe w (uncurry $ shatterWall w sp ep) $ collidePointWal
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shatterWall :: World -> Point2 -> Point2 -> Point2 -> Wall -> World
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shatterWall w sp ep p wl = w
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& makeDebris (_wlColor wl) StoneBlock p
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& makeDebrisDirected (pi/2) (argV $ vNormal $ uncurry (-.-) $ _wlLine wl) (_wlColor wl) StoneBlock p
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& makeDebrisDirected 1 2 (pi/2) (argV $ vNormal $ uncurry (-.-) $ _wlLine wl) (_wlColor wl) StoneBlock p
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& damageWall (Damage SHATTERING 1000 sp p ep NoDamageEffect) wl
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