Allow for complex room bounds for clip checks
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@@ -47,7 +47,7 @@ litCorridor90 = do
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, PS ( 20,h-40) 0 $ PutID 0
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, PS (-20,h-80) 0 $ PutID 2
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]
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, _rmBound = poly
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, _rmBound = [poly]
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}
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noWeaponTest :: RandomGen g => State g (Tree (Either Room Room))
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