(broken) commit

This commit is contained in:
2023-03-27 10:25:21 +01:00
parent 7a36b69818
commit 2c13f52ce8
6 changed files with 378 additions and 307 deletions
+4 -293
View File
@@ -2,7 +2,6 @@ module Dodge.Render.ShapePicture (
worldSPic,
) where
import SDL (MouseButton (..))
import Control.Lens
import Control.Monad (guard)
import Data.Foldable
@@ -23,13 +22,11 @@ import Dodge.Path
import Dodge.Picture.SizeInvariant
import Dodge.RadarBlip
import Dodge.Render.InfoBox
import Dodge.Render.Label
import Dodge.Render.List
import Dodge.Render.Picture
import Dodge.ShortShow
import Dodge.SoundLogic.LoadSound
import Dodge.Viewpoints
import Dodge.WorldEvent.ThingsHit
import Dodge.Zoning
import Dodge.Zoning.Base
import Geometry
@@ -37,6 +34,7 @@ import Geometry.ConvexPoly
import qualified IntMapHelp as IM
import Padding
import Picture
import SDL (MouseButton (..))
import Shape
import ShapePicture
import ShortShow
@@ -77,9 +75,9 @@ drawSweep cr w = fromMaybe mempty $ do
| a - cdir < - pi = cdir - 2 * pi
| otherwise = cdir
return $
setLayer FixedCoordLayer $
uncurryV translate (worldPosToScreen campos p) $
arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
setLayer FixedCoordLayer $
uncurryV translate (worldPosToScreen campos p) $
arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
where
cdir = _crDir cr
rot = campos ^. camRot
@@ -165,183 +163,9 @@ extraPics cfig u =
w = u ^. uvWorld
lw = w ^. cWorld . lWorld
debugDraw :: Configuration -> World -> Picture
{-# INLINE debugDraw #-}
debugDraw cfig w
| Enable_debug `Set.member` _debug_booleans cfig =
pic
<> setLayer FixedCoordLayer (listPicturesAt (0.5 * halfWidth cfig) 0 cfig $ map text ts)
| otherwise = mempty
where
pic = foldMap (debugDraw' cfig w) (_debug_booleans cfig)
ts = map show (Set.toList $ _debug_booleans cfig)
debugDraw' :: Configuration -> World -> DebugBool -> Picture
{-# INLINE debugDraw' #-}
debugDraw' cfig w bl = case bl of
Enable_debug -> mempty
Noclip -> mempty
Remove_LOS -> mempty
Cull_more_lights -> mempty
Close_shape_culling -> mempty
Bound_box_screen -> mempty
Show_ms_frame -> mempty
View_boundaries -> viewBoundaries w
Show_bound_box -> drawBoundingBox w
Show_wall_search_rays -> drawWallSearchRays w
Show_dda_test -> drawDDATest w
Show_far_wall_detect -> drawFarWallDetect w
Show_walls_near_point_cursor -> drawWallsNearCursor w
Show_walls_near_point_you -> drawWallsNearYou w
Show_zone_near_point_cursor -> drawZoneNearPointCursor w
Inspect_wall -> drawInspectWalls w
Cr_awareness -> drawCreatureDisplayTexts w
Show_sound -> pictures $ M.map (soundPic cfig w) $ _playingSounds w
Cr_status -> drawCrInfo cfig w
Mouse_position -> drawMousePosition w
Walls_info -> drawWlIDs w
Pathing -> drawPathing cfig w
Show_nodes_near_select -> undefined --drawNodesNearSelect w
Show_path_between -> drawPathBetween w
Collision_test -> drawCollisionTest w
drawCollisionTest :: World -> Picture
drawCollisionTest w = fromMaybe mempty $ do
a <- w ^. input . clickPos . at ButtonLeft
b <- w ^. input . clickPos . at ButtonRight
return $ setLayer DebugLayer (color orange $ line [a, b])
<> foldMap (drawCross . fst) (crHit a b w)
<> foldMap (drawCross . _crPos) (crsNearSeg a b w)
<> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
<> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
<> foldMap (drawLabCrossCol blue) (xIntercepts crZoneSize a b)
drawCreatureDisplayTexts :: World -> Picture
drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (w ^. cWorld . lWorld . creatures)
drawPathBetween :: World -> Picture
drawPathBetween w = fromMaybe mempty $ do
sp <- w ^. input . clickPos . at ButtonLeft
ep <- w ^. input . clickPos . at ButtonRight
let nodepos = (`getNodePos` w)
nodelist = makePathBetween sp ep w
return . setLayer DebugLayer $
color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
<> foldMap (color orange . arrow sp) (pointTowardsImpulse sp ep w)
drawWallsNearYou :: World -> Picture
drawWallsNearYou w = fromMaybe mempty $ do
p <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
return $ setLayer DebugLayer $ foldMap f $ wlsNearPoint p w
where
f wl = color violet $ thickLine 3 [a, b]
where
(a, b) = _wlLine wl
drawWallsNearCursor :: World -> Picture
drawWallsNearCursor w =
setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_wCam w)) w
where
f wl = color rose $ thickLine 3 [a, b]
where
(a, b) = _wlLine wl
drawInspectWalls :: World -> Picture
drawInspectWalls w = fromMaybe mempty $ do
a <- w ^. input . clickPos . at ButtonLeft
b <- w ^. input . heldPos . at ButtonLeft
return $ setLayer DebugLayer (color orange $ line [a, b])
<> foldMap
(drawInspectWall w)
( filter (isJust . uncurry (intersectSegSeg a b) . _wlLine) $
IM.elems $ w ^. cWorld . lWorld . walls
)
drawInspectWall :: World -> Wall -> Picture
drawInspectWall w wl =
setLayer DebugLayer $
color rose (thickLine 3 [a, b])
<> foldMap (drawDoorPaths w) (wl ^? wlStructure . wsDoor)
where
(a, b) = _wlLine wl
drawDoorPaths :: World -> Int -> Picture
drawDoorPaths w drid = fromMaybe mempty $ do
paths <- w ^? cWorld . lWorld . doors . ix drid . drObstructs
return $ foldMap' (drawPathEdge . (^. penPathEdge)) paths
drawPathEdge :: PathEdge -> Picture
drawPathEdge pe =
setLayer DebugLayer $
multiArrow (_peStart pe) (_peEnd pe) green (Set.map obstacleColor (_peObstacles pe))
obstacleColor :: EdgeObstacle -> Color
obstacleColor eo = case eo of
WallObstacle -> cyan
DoorObstacle -> red
AutoDoorObstacle -> yellow
BlockObstacle -> blue
drawFarWallDetect :: World -> Picture
drawFarWallDetect w =
setLayer DebugLayer
. color yellow
. foldMap
( \q ->
line
[ p
, fst $ collidePoint p q $ filter wlIsOpaque $ wlsNearSeg p q w
]
)
$ getViewpoints p (_cWorld w)
where
p = w ^. wCam . camViewFrom
drawZoneNearPointCursor :: World -> Picture
drawZoneNearPointCursor w =
foldMap (drawZoneCol orange 50) ps
where
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
ps = [zoneOfPoint 50 mwp]
drawDDATest :: World -> Picture
drawDDATest w =
foldMap (drawZoneCol orange 50) ps
<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
where
cvf = w ^. wCam . camViewFrom
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
ps = zoneOfSeg 50 cvf mwp
drawZoneCol :: Color -> Float -> V2 Int -> Picture
drawZoneCol col s (V2 x y) = setLayer DebugLayer . color col $ thickLine 2 (p : ps ++ [p])
where
(p : ps) =
zipWith (+.+) innerSquare $
map ((s *.*) . (each %~ fromIntegral)) [V2 x y, V2 (x + 1) y, V2 (x + 1) (y + 1), V2 x (y + 1)]
innerSquare :: [Point2]
innerSquare = [V2 1 1, V2 (-1) 1, V2 (-1) (-1), V2 1 (-1)]
drawWallSearchRays :: World -> Picture
drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
where
f p =
setLayer DebugLayer $
color yellow $
uncurryV translate p (circle 5)
<> line [w ^. wCam . camViewFrom, p]
testPic :: Configuration -> World -> Picture
testPic _ _ = mempty
drawBoundingBox :: World -> Picture
drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
where
(x : xs) = w ^. wCam . camBoundBox
ppDraw :: PressPlate -> Picture
ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
@@ -360,116 +184,3 @@ mcSPic mc =
uncurryV translateSPxy (_mcPos mc) $
rotateSP (_mcDir mc) (drawMachine mc)
soundPic :: Configuration -> World -> Sound -> Picture
soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig w
where
p = _soundPos s
thePic =
rotate (w ^. wCam . camRot)
. scale theScale theScale
. centerText
. soundToOnomato
$ _soundChunkID s
theScale = 0.15 * f (_soundVolume s * 0.0001)
f x = 1 - 0.5 * (1 - x)
drawMousePosition :: World -> Picture
drawMousePosition w =
setLayer FixedCoordLayer
. uncurryV translate (w ^. input . mousePos)
. scale 0.1 0.1
. text
$ shortPoint2 mwp
where
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
drawWlIDs :: World -> Picture
drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls)
where
f wl
| dist (_crPos $ you w) (fst (_wlLine wl)) > 200 = mempty -- this should be improved with a better "on screen test"
| otherwise =
uncurryV translate p
. scale 0.1 0.1
. text
$ show $ _wlID wl
where
p = worldPosToScreen (w ^. wCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
edgeToPic :: [Point2] -> PathEdge -> Picture
edgeToPic poly pe
| not (pointInPolygon sp poly) && not (pointInPolygon ep poly) = mempty
| otherwise = drawPathEdge pe
where
sp = _peStart pe
ep = _peEnd pe
drawPathing :: Configuration -> World -> Picture
drawPathing cfig w =
setLayer DebugLayer $
foldMap (edgeToPic (screenPolygon cfig (w ^. wCam)) . (^?! _3)) (FGL.labEdges gr)
<> foldMap dispInc (graphToIncidence gr)
where
dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
gr = w ^. cWorld . pathGraph
crDisplayInfo :: Configuration -> Camera -> Creature -> Maybe (Point2, [String])
crDisplayInfo cfig cam cr
| _crID cr == 0 = Nothing
| crOnScreen =
Just
( _crPos cr
, catMaybes
-- [fmap show $ ap ^? crGoal
[ fpreShow "crHP" $ cr ^? crHP
, fpreShow "crStrategy" $ ap ^? apStrategy
, fmap (("crPos....." ++) . shortShow) $ cr ^? crPos
, fpreShow "cpVigilance" $ cr ^? crPerception . cpVigilance
, -- , fmap show $ cr ^? crOldPos
fpreShow "crAction" $ ap ^? apAction
, fpreShow "crImpulse" $ ap ^? apImpulse
]
)
| otherwise = Nothing
where
ap = _crActionPlan cr
crOnScreen = pointOnScreen cfig cam $ _crPos cr
fpreShow :: (Show a, Functor f) => String -> f a -> f String
fpreShow str = fmap (((rightPad 7 '.' str ++ "...") ++) . show)
drawCrInfo :: Configuration -> World -> Picture
drawCrInfo cfig w =
setLayer FixedCoordLayer $
renderInfoListsAt (2 * hw - 400) 0 cfig cam $
mapMaybe (crDisplayInfo cfig cam) $ IM.elems $ w ^. cWorld . lWorld . creatures
where
cam = w ^. wCam
hw = halfWidth cfig
viewBoundaries :: World -> Picture
viewBoundaries w =
setLayer DebugLayer $
color green (foldMap (polygonWire . _grBound) grs)
<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p (_cWorld w))
where
p = w ^. wCam . camViewFrom
grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen $ _cWorld w)
viewClipBounds :: Configuration -> World -> Picture
viewClipBounds cfig w
| _debug_view_clip_bounds cfig == AllRoomClipBoundaries =
setLayer DebugLayer $ color green $ foldMap (polygonWire . _cpPoints) (_cwgRoomClipping $ _cwGen (_cWorld w))
| _debug_view_clip_bounds cfig == IntersectingRoomClipBoundaries =
setLayer DebugLayer $ f (_cwgRoomClipping $ _cwGen (_cWorld w))
| otherwise = mempty
where
f (x : xs) = g x xs <> f xs
f [] = mempty
g x (y : ys)
| convexPolysOverlap x y =
color green (polygonWire $ _cpPoints x)
<> color yellow (polygonWire $ _cpPoints y)
<> g x ys
| otherwise = g x ys
g _ [] = mempty