Refactor pointers into vaos

This commit is contained in:
2021-02-20 09:26:59 +01:00
parent fa6f2f22f9
commit 2c3d8d5b01
2 changed files with 29 additions and 90 deletions
+17 -76
View File
@@ -25,29 +25,13 @@ data PreloadData = PreloadData
, _arcShader :: Program
, _fadeCircleShader :: Program
, _triVAO :: VAO
, _textVAO' :: VAO
, _circVAO' :: VAO
, _arcVAO' :: VAO
, _basicVAO :: VertexArrayObject
, _textVAO :: VertexArrayObject
, _circVAO :: VertexArrayObject
, _arcVAO :: VertexArrayObject
, _lineVAO :: VAO
, _textVAO :: VAO
, _circVAO :: VAO
, _arcVAO :: VAO
, _posVBO :: BufferObject
, _colVBO :: BufferObject
, _texVBO :: BufferObject
, _ptrPosVBO :: Ptr Float
, _ptrColVBO :: Ptr Float
, _ptrCharPos :: Ptr Float
, _ptrCharCol :: Ptr Float
, _ptrCharTex :: Ptr Float
, _ptrCircPos :: Ptr Float
, _ptrCircCol :: Ptr Float
, _ptrCircSca :: Ptr Float
, _ptrArcPos :: Ptr Float
, _ptrArcCol :: Ptr Float
, _ptrArcSca :: Ptr Float
, _ptrLinePos :: Ptr Float
, _ptrLineCol :: Ptr Float
, _uniWinSize :: UniformLocation
, _csZoomUni :: UniformLocation
, _asWinUni :: UniformLocation
@@ -159,34 +143,10 @@ doPreload' = do
textureFilter Texture2D $= ((Linear',Just Linear') , Nearest)
trivao <- setupVAO' [(posVBO,0,3),(colVBO,1,4)]
linevao <- setupVAO' [(posVBO,0,3),(colVBO,1,4)]
textvao <- setupVAO' [(posVBO,0,3),(colVBO,1,4),(texVBO,2,2)]
circvao <- setupVAO' [(posVBO,0,3),(colVBO,1,4),(texVBO,2,1)]
arcvao <- setupVAO' [(posVBO,0,3),(colVBO,1,4),(texVBO,2,4)]
-- setup VAOs: basic vao
basicVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4)]
textVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,2)]
circVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,1)]
arcVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,4)]
-- allocate memory for vertex attributes
-- for triangles
ptrPosVBO <- mallocArray (3*3*20000)
ptrColVBO <- mallocArray (3*4*20000)
-- for characters
ptrCharPos <- mallocArray (3*20000)
ptrCharCol <- mallocArray (4*20000)
ptrCharTex <- mallocArray (2*20000)
-- for circles
ptrCircPos <- mallocArray (3*20000)
ptrCircCol <- mallocArray (4*20000)
ptrCircSca <- mallocArray (2*20000)
-- for lines
ptrLinePos <- mallocArray (3*20000)
ptrLineCol <- mallocArray (4*20000)
-- for arcs
ptrArcPos <- mallocArray (3*20000)
ptrArcCol <- mallocArray (4*20000)
ptrArcSca <- mallocArray (4*20000)
return $ PreloadData
{ _charMap = convertRGBA8 cmap
@@ -196,45 +156,26 @@ doPreload' = do
, _arcShader = as
, _fadeCircleShader = fcs
, _triVAO = trivao
, _textVAO' = textvao
, _circVAO' = circvao
, _arcVAO' = arcvao
, _basicVAO = basicVAO
, _textVAO = textVAO
, _circVAO = circVAO
, _arcVAO = arcVAO
, _textVAO = textvao
, _circVAO = circvao
, _arcVAO = arcvao
, _lineVAO = linevao
, _posVBO = posVBO
, _colVBO = colVBO
, _texVBO = texVBO
, _ptrPosVBO = ptrPosVBO
, _ptrColVBO = ptrColVBO
, _ptrCharPos = ptrCharPos
, _ptrCharCol = ptrCharCol
, _ptrCharTex = ptrCharTex
, _ptrCircPos = ptrCircPos
, _ptrCircCol = ptrCircCol
, _ptrCircSca = ptrCircSca
, _ptrArcPos = ptrArcPos
, _ptrArcCol = ptrArcCol
, _ptrArcSca = ptrArcSca
, _ptrLinePos = ptrLinePos
, _ptrLineCol = ptrLineCol
, _uniWinSize = winSizeUni
, _csZoomUni = zoomUni
, _asWinUni = asWinSizeUniLoc
, _asZoomUni = asZoomUniLoc
}
vaoPointers :: VAO -> [Ptr Float]
vaoPointers = (\(_,ps,_) -> ps) . unzip3 . _vaoBufferTargets
cleanUpPreload :: PreloadData -> IO ()
cleanUpPreload pd = do
free (_ptrPosVBO pd)
free (_ptrColVBO pd)
free (_ptrCharPos pd)
free (_ptrCharCol pd)
free (_ptrCharTex pd)
free (_ptrCircPos pd)
free (_ptrCircCol pd)
free (_ptrCircSca pd)
free (_ptrArcPos pd)
free (_ptrArcCol pd)
free (_ptrArcSca pd)
mapM_ free $ vaoPointers $ _triVAO pd
mapM_ free $ vaoPointers $ _textVAO pd
mapM_ free $ vaoPointers $ _circVAO pd
mapM_ free $ vaoPointers $ _arcVAO pd
mapM_ free $ vaoPointers $ _lineVAO pd