Tweak pillar room
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@@ -530,10 +530,10 @@ multGun = defaultGun
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}
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multGunSPic :: Item -> SPic
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multGunSPic it =
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( (colorSH red $
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upperPrismPoly 2 (rectNESW 4 8 (-4) (-12)) ++
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( colorSH red (
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upperPrismPoly 2 (rectNESW 4 8 (-4) (-12)) <>
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translateSHf 8 0 (concatMap barrel [12,7,2,-3,-8] <>
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(upperPrismPoly 2 $ map toV2 [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)])
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upperPrismPoly 2 (map toV2 [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)])
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)
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) <> bulletClip am
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, mempty
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@@ -566,21 +566,21 @@ longGun = defaultGun
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, withMuzFlareI
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]
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, _wpRange = 200
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, _itFloorPict = \_ -> longGunSPic
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, _itFloorPict = longGunSPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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, _itEquipPict = pictureWeaponOnAim $ \_ -> longGunSPic
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, _itEquipPict = pictureWeaponOnAim longGunSPic
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, _itScroll = zoomLongGun
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, _itAttachment = ItScope (V2 0 0) 0 1 False
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, _itEffect = itemLaserScopeEffect
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, _wpAmmo = hvBullet
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, _itAimStance = TwoHandTwist
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}
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longGunSPic :: SPic
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longGunSPic =
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( colorSH orange $ upperPrismPoly 5 $ rectNESW 2 12 (-2) (-12)
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longGunSPic :: Item -> SPic
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longGunSPic _ =
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( colorSH orange $ upperPrismPoly 5 $ rectWH 12 2
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, mempty
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)
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