Move held item scrolling into dedicated datatype
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+5
-25
@@ -10,6 +10,8 @@ circular imports are probably not a good idea.
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{-# LANGUAGE DerivingStrategies #-}
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module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Item.HeldScroll
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, module Dodge.Data.Item.Consumption
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, module Dodge.Data.Gas
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, module Dodge.Data.Ammo
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, module Dodge.Data.Payload
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@@ -56,6 +58,8 @@ module Dodge.Data
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, module Dodge.Data.RadarBlip
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, module Dodge.Data.PathGraph
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) where
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import Dodge.Data.Item.HeldScroll
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import Dodge.Data.Item.Consumption
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import Dodge.Data.Gas
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import Dodge.Data.Ammo
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import Dodge.Data.Payload
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@@ -401,7 +405,7 @@ data ItemUse
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, _useMods :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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, _useHammer :: HammerPosition
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, _useAim :: AimParams
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, _heldScroll :: Float -> Creature -> Item -> Item
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, _heldScroll :: HeldScroll --Float -> Creature -> Item -> Item
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}
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| LeftUse
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{ _lUse :: Item -> Creature -> World -> World
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@@ -428,29 +432,6 @@ data Equipment = Equipment
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_itUseAimStance :: Item -> AimStance
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_itUseAimStance = _aimStance . _useAim . _itUse
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data ItemConsumption
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= LoadableAmmo
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{ _laAmmoType :: AmmoType
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, _laMax :: Int
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, _laLoaded :: Int
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, _laPrimed :: Bool
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, _laCycle :: [LoadAction]
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, _laProgress :: Maybe [LoadAction]
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}
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| AutoRecharging
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{ _arLoaded :: Int
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, _arMax :: Int
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, _arTime :: Int
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, _arProgress :: Int
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}
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| ChargeableAmmo
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{ _wpMaxCharge :: Int
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, _wpCharge :: Int
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}
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| ItemItselfConsumable
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{ _icAmount :: IcAmount
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}
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| NoConsumption
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data Item = Item
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{ _itConsumption :: ItemConsumption
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, _itUse :: ItemUse
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@@ -1279,7 +1260,6 @@ makeLenses ''Item
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makeLenses ''ItemUse
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makeLenses ''ItEffect
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makeLenses ''FloorItem
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makeLenses ''ItemConsumption
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makeLenses ''TweakParam
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makeLenses ''Prop
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makeLenses ''Proj
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