Move towards adding reflective shield
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@@ -13,8 +13,6 @@ magShield :: Item
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magShield = defaultEquipment
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{ _itIdentity = MagShield
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, _itName = "MAGSHIELD"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itID = Nothing
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@@ -23,8 +21,6 @@ flameShield :: Item
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flameShield = defaultEquipment
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{ _itIdentity = FlameShield
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, _itName = "FLAMESHIELD"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itID = Nothing
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@@ -34,8 +30,6 @@ frontArmour :: Item
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frontArmour = defaultEquipment
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{ _itIdentity = FrontArmour
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, _itName = "FARMOUR"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
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[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
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,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
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@@ -47,13 +41,13 @@ frontArmour = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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flatShield :: Item
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flatShield = defaultEquipment
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{- | Increases speed, reduces friction, cannot only move forwards. -}
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jetPack :: Item
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jetPack = defaultEquipment
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{ _itIdentity = JetPack
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, _itName = "JETPACK"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
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$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
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@@ -302,8 +302,6 @@ radar = defaultGun
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom { _itZoomMax = 1}
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, _itAimZoom = defaultItZoom { _itZoomMax = 1}
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@@ -328,8 +326,6 @@ sonar = defaultGun
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
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