Move towards resolving picture rendering bug

The bug concerns a mutable vector storing the amount of data that has
been poked.
This commit is contained in:
2026-01-01 23:44:18 +00:00
parent 0a8725f68d
commit 2c978b4de1
19 changed files with 316 additions and 315 deletions
+1
View File
@@ -20,6 +20,7 @@ drawPointLabel p =
drawCrossCol :: Color -> Point2 -> Picture
drawCrossCol col p = setLayer DebugLayer . color col . uncurryV translate p $ crossPic 5
--drawCrossCol col p = mempty
drawCross :: Point2 -> Picture
drawCross = drawCrossCol red
+1 -1
View File
@@ -149,7 +149,7 @@ drawQuitTerminal x =
<> polygonWire (square x)
drawEmptySet :: Float -> Picture
drawEmptySet x = line [V2 x x, V2 (- x) (- x)] <> circle x
drawEmptySet x = line [V2 x x, -(V2 x x)] <> circle x
drawReturn :: Float -> Picture
drawReturn x =
+40 -39
View File
@@ -1,12 +1,6 @@
--{-# LANGUAGE LambdaCase #-}
module Dodge.Render.ShapePicture (worldSPic) where
import Dodge.DoubleTree
import Dodge.Data.DoubleTree
import Dodge.HeldUse
import NewInt
import Dodge.Item.Grammar
import Dodge.Render.Label
import Dodge.Debug
import Control.Lens
import Data.Foldable
@@ -27,30 +21,31 @@ import ShapePicture
worldSPic :: Config -> Universe -> SPic
worldSPic cfig u =
(mempty :!: extraPics cfig u)
<> foldup propSPic (filtOn _prPos _props)
<> foldMap' debrisSPic (filtOn' (xyV3 . _dbPos) _debris)
<> foldup drawProjectile (filtOn (^. pjPos . _xy) _projectiles)
<> foldup drawPulseBall (filtOn _pbPos _pulseBalls)
<> foldup (shiftDraw _blPos _blDir (const drawBlock)) (filtOn _blPos _blocks)
<> foldMap' (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn' _fsPos _foreShapes)
<> foldup (drawCreature (lw ^. items)) (filtOn (^. crPos . _xy) _creatures)
<> foldup
(Prelude.uncurry floorItemSPic)
( IM.intersectionWith
(,)
(lw ^. items)
(filtOn _flItPos _floorItems)
)
<> foldup btSPic (filtOn _btPos _buttons)
<> foldup (mcSPic (w ^. cWorld)) (filtOn _mcPos _machines)
<> foldMap' drawChasm (w ^. cWorld . chasms)
<> w ^. cWorld . lWorld . tempSPic
<> testSPic cfig u
-- (mempty :!: extraPics cfig u)
-- <> foldup propSPic (filtOn _prPos _props)
-- <> foldMap' debrisSPic (filtOn' (xyV3 . _dbPos) _debris)
-- <> foldup drawProjectile (filtOn (^. pjPos . _xy) _projectiles)
-- <> foldup drawPulseBall (filtOn _pbPos _pulseBalls)
-- <> foldup (shiftDraw _blPos _blDir (const drawBlock)) (filtOn _blPos _blocks)
-- <> foldMap' (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn' _fsPos _foreShapes)
-- <> foldup (drawCreature (lw ^. items)) (filtOn (^. crPos . _xy) _creatures)
-- <> foldup
-- (Prelude.uncurry floorItemSPic)
-- ( IM.intersectionWith
-- (,)
-- (lw ^. items)
-- (filtOn _flItPos _floorItems)
-- )
-- <> foldup btSPic (filtOn _btPos _buttons)
-- <> foldup (mcSPic (w ^. cWorld)) (filtOn _mcPos _machines)
-- <> foldMap' drawChasm (w ^. cWorld . chasms)
-- <> w ^. cWorld . lWorld . tempSPic
-- <>
testSPic cfig u
where
w = u ^. uvWorld
lw = w ^. cWorld . lWorld
foldup = foldMap'
--foldup = foldMap'
filtOn f g = IM.filter (pointIsClose . f) (g lw)
filtOn' f g = filter (pointIsClose . f) (g lw)
pointIsClose = cullPoint cfig w
@@ -59,18 +54,24 @@ testSPic :: Config -> Universe -> SPic
testSPic cfig u = noShape $ testPic cfig u
testPic :: Config -> Universe -> Picture
testPic _ u = fold $ do
cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
-- return mempty
invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
loc <- invIndents ((\k -> u ^?! uvWorld . cWorld . lWorld . items . ix k) <$> _crInv cr)
^? ix invid . _2
return . color red $ setLayer DebugLayer $ reduceLocDT (f cr) loc
where
f cr loc = foldMap g $ map (muzzlePos loc cr) (itemMuzzles $ loc ^. locDT . dtValue . _1)
where
g :: Point3Q -> Picture
g pq = translate3 (pq ^. _1) $ crossPic 5
testPic _ _ = setLayer DebugLayer
$ mempty
-- <> color white (line [0,10])
-- <> text "A"
<> translate 20 20 (arc pi 0 10)
<> translate 0 20 (circleSolidCol white red 10)
-- fold $ do
-- cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
---- return mempty
-- invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
-- loc <- invIndents ((\k -> u ^?! uvWorld . cWorld . lWorld . items . ix k) <$> _crInv cr)
-- ^? ix invid . _2
-- return . color red $ setLayer DebugLayer $ reduceLocDT (f cr) loc
-- where
-- f cr loc = foldMap g $ map (muzzlePos loc cr) (itemMuzzles $ loc ^. locDT . dtValue . _1)
-- where
-- g :: Point3Q -> Picture
-- g pq = translate3 (pq ^. _1) $ crossPic 5
drawBlock :: Block -> SPic