Rework annotations

This commit is contained in:
2022-06-12 13:38:23 +01:00
parent 8b4b6de0c0
commit 2ccb26b289
16 changed files with 161 additions and 154 deletions
+1 -1
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@@ -34,7 +34,7 @@ import LensHelp
import Control.Monad.State
import System.Random
blinkAcrossChallenge :: RandomGen g => State g (LabTree Room)
blinkAcrossChallenge :: RandomGen g => State g (MetaTree Room)
blinkAcrossChallenge = do
teleFromRoom <- shuffleLinks $ roomRectAutoLinks 200 200
teleToRoom <- shuffleLinks $ roomRectAutoLinks 200 200
+1 -1
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@@ -15,7 +15,7 @@ import Geometry
import Data.List
roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (LabTree Room)
roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (MetaTree Room)
roomsContaining crs its = do
endroom <- join $ takeOne
[ randomFourCornerRoomCrsIts crs its
+2 -2
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@@ -53,7 +53,7 @@ glassLesson = do
, mntLS vShape (V2 180 200) (V3 160 180 50)
]
]
glassLessonRunPast :: RandomGen g => State g (LabTree Room)
glassLessonRunPast = (f <$> glassLesson) <&> (toOnward "glassLessonRunPast",)
glassLessonRunPast :: RandomGen g => State g (MetaTree Room)
glassLessonRunPast = (f <$> glassLesson) >>= rToOnward "glassLessonRunPast"
where
f (Node r rs) = Node r $ return (cleatLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs
+6 -6
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@@ -71,15 +71,15 @@ lightSensByDoor outplid rm = rm
covershape = rectNSEW 10 (-10) 20 (-20)
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (LabTree Room)
keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (MetaTree Room)
keyCardRoomRunPast keyid rmid = do
cenroom <- shuffleLinks $ keyCardAnalyserByDoor keyid rmid $ roomNgon 6 200
let doorroom = triggerDoorRoom rmid
return (toOnward "keyCardRoomRunPast",
rToOnward "keyCardRoomRunPast" $
treeFromTrunk [door] $ Node cenroom
[ treeFromPost [doorroom] (cleatOnward door)
, treeFromPost [door] (cleatLabel rmid corridor)
])
]
keyCardAnalyserByDoor :: Int -> Int -> Room -> Room
keyCardAnalyserByDoor keyid = analyserByDoor (RequireEquipment (KEYCARD keyid))
@@ -114,13 +114,13 @@ healthTest n = do
, cleatOnward door
]
lasSensorTurretTest :: RandomGen g => Int -> State g (LabTree Room)
lasSensorTurretTest :: RandomGen g => Int -> State g (MetaTree Room)
lasSensorTurretTest n = do
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
rToOnward "lasSensorTurretTest" $ treePost
[ door, cenroom, triggerDoorRoom n, cleatOnward door]
lasCenSensEdge :: RandomGen g => Int -> State g (LabTree Room)
lasCenSensEdge :: RandomGen g => Int -> State g (MetaTree Room)
lasCenSensEdge n = do
cenroom <- shuffleLinks $ lightSensByDoor n cenLasTur
let doorroom = triggerDoorRoom n
@@ -165,7 +165,7 @@ lasTunnel y = do
]
-- a y value of 400 is probably "unrunnable"
lasTunnelRunPast :: RandomGen g => Float -> State g (LabTree Room)
lasTunnelRunPast :: RandomGen g => Float -> State g (MetaTree Room)
lasTunnelRunPast y = do
r <- lasTunnel y
r1 <- takeOne [door,corridor]
+1 -1
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@@ -140,7 +140,7 @@ slowDoorRoom = do
proom <- southPillarsRoom x y h
addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels)))
slowDoorRoomRunPast :: RandomGen g => State g (LabTree Room)
slowDoorRoomRunPast :: RandomGen g => State g (MetaTree Room)
slowDoorRoomRunPast = do
r <- slowDoorRoom
rToOnward "slowDoorRoomRunPast" $ treeFromTrunk [ door] $ Node r
+1 -1
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@@ -47,7 +47,7 @@ longRoom = do
| crx <- [12.5,37.5,62.5] ] ++
[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
longRoomRunPast :: RandomGen g => State g (LabTree Room)
longRoomRunPast :: RandomGen g => State g (MetaTree Room)
longRoomRunPast = do
r <- longRoom
rToOnward "longRoomRunPast"
+4 -4
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@@ -123,11 +123,11 @@ rot90Around cen p = cen +.+ vNormal (p -.- cen)
-- So, the idea is to attach outer children to the bottommost right nodes
-- inside an inner tree
-- no idea what was going on here...
roomMiniIntro :: RandomGen g => State g (LabTree Room)
roomMiniIntro :: RandomGen g => State g (MetaTree Room)
roomMiniIntro = do
midroom <- join $ takeOne [miniTree2] --,glassLesson]
return ( toOnward "roomMiniIntro"
, midroom )
rToOnward "roomMiniIntro"
midroom
roomCenterPillar :: RandomGen g => State g Room
roomCenterPillar = shuffleLinks . restrictInLinks ((\p -> dist p (V2 120 0) < 10) . fst)
@@ -396,7 +396,7 @@ pistolerRoom = pillarGrid
]
++)
shootingRange :: RandomGen g => State g (LabTree Room)
shootingRange :: RandomGen g => State g (MetaTree Room)
shootingRange = do
rm1 <- shootersRoom1 >>= shuffleLinks . restrictInLinks (\(V2 _ y,_) -> y < 40)
. restrictOutLinks (\(V2 _ y,r) -> y > 200 && r /= 0)
+1 -1
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@@ -56,7 +56,7 @@ sensorRoom senseType n = do
p' = p +.+ rotateV d (V2 0 (negate 100))
isclose = dist (_rlPos rl) p' < 30
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g (LabTree Room)
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g (MetaTree Room)
sensorRoomRunPast dt n = do
t <- sensorRoom dt n
rToOnward "sensorRoomRunPast" $ t & applyToSubforest [0]
+6 -7
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@@ -48,7 +48,7 @@ powerFakeout = do
, keyholeCorridor, corridor])
`treeFromPost` cleatOnward door
startRoom :: RandomGen g => Int -> State g (LabTree Room)
startRoom :: RandomGen g => Int -> State g (MetaTree Room)
startRoom i = join (takeOne
[-- (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
-- <&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
@@ -56,11 +56,11 @@ startRoom i = join (takeOne
-- rezBoxesWp >>= rToOnward "rezBoxesWp"
-- , rezBoxThenWeaponRoom i
-- , rezBoxesWpCrit >>= rToOnward "rezBoxesWpCrit"
runPastStart i >>= rToOnward ("runPastStart " ++ show i)
runPastStart i >>= rToOnward ("runPastStart " ++ show i)
-- , startCrafts >>= roomsContaining' [] >>= rezBoxThenRooms
-- >>= rToOnward "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"
])
randomChallenges :: RandomGen g => State g (LabTree Room)
randomChallenges :: RandomGen g => State g (MetaTree Room)
randomChallenges = shootingRange
-- join (takeOne
-- [fmap (return . useAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
@@ -88,13 +88,12 @@ rezBoxesThenWeaponRoom i = do
wroom <- snd <$> weaponRoom i
return (rboxes `passUntiluseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabTree Room)
rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (MetaTree Room)
rezBoxThenWeaponRoom i = do
rcol <- rezColor
(_,wroom) <- weaponRoom i
return (toOnward ("rezBoxThenWeaponRoom "++ show i)
, treeFromTrunk [ rezBox rcol, door] wroom
)
rToOnward ("rezBoxThenWeaponRoom "++ show i)
$ treeFromTrunk [ rezBox rcol, door] wroom
rezBoxThenRoom :: RandomGen g => Room -> State g (Tree Room)
rezBoxThenRoom r = do
+1 -1
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@@ -37,7 +37,7 @@ import qualified Data.Map.Strict as M
--import qualified Data.Text as T
warningRooms :: RandomGen g => Int -> State g (LabTree Room)
warningRooms :: RandomGen g => Int -> State g (MetaTree Room)
warningRooms n = do
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
cenroom <- shuffleLinks $ addWarningTerminal n rm