Move towards attaching a position texture to base framebuffer
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@@ -32,7 +32,7 @@ data RenderData = RenderData
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, _fbo3 :: (FramebufferObject, TextureObject)
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, _fboFourth1 :: (FramebufferObject, TextureObject)
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, _fboFourth2 :: (FramebufferObject, TextureObject)
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, _fboBase :: (FramebufferObject, TextureObject)
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, _fboBase :: (FramebufferObject, (TextureObject, TextureObject))
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, _fboBloom :: (FramebufferObject, TextureObject)
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, _fboColor :: (FramebufferObject, TextureObject)
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, _fboPos :: (FramebufferObject, TextureObject)
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