Move towards attaching a position texture to base framebuffer
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@@ -23,8 +23,9 @@ sizeFBOs
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-> IO RenderData
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sizeFBOs xsize ysize xfull yfull rdata = do
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resizeRBO (_rboBaseBloom rdata) xsize ysize
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rdata' <- foldM (updateFBOTO xsize ysize minMagFilter GL_RGBA8) rdata
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[fboBase, fboColor,fboLighting,fboLightingHigh]
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rdata' <- updateFBOTO2 xsize ysize minMagFilter GL_RGBA8 GL_RGBA16F rdata fboBase
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>>= flip (foldM (updateFBOTO xsize ysize minMagFilter GL_RGBA8))
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[fboColor,fboLighting,fboLightingHigh]
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rdata'' <- foldM (updateFBOTO xsize ysize linMinMagFilter GL_RGBA16F) rdata'
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[fboBloom, fboPos]
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rdata''' <- foldM (updateFBOTO xfull yfull minMagFilter GL_RGBA8) rdata''
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@@ -55,6 +56,48 @@ updateFBOTO xsize ysize mmfilt inFormat pdata target = do
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newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt inFormat
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return $ storing target newfbo2 pdata
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updateFBOTO2
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:: Int
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-> Int
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-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
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-> GLenum -- ^ internal color format texture1
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-> GLenum -- ^ internal color format texture2
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-> RenderData
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-> ALens' RenderData (FramebufferObject, (TextureObject,TextureObject))
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-> IO RenderData
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updateFBOTO2 xsize ysize mmfilt inFormat1 inFormat2 pdata target = do
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newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize mmfilt inFormat1 inFormat2
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return $ storing target newfbo2 pdata
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resizeFBOTO2
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:: (FramebufferObject , (TextureObject,TextureObject))
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-> Int
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-> Int
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-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
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-> GLenum -- ^ internal color format1
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-> GLenum -- ^ internal color format2
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-> IO (FramebufferObject, (TextureObject,TextureObject))
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resizeFBOTO2 (fboName,(toOld1,toOld2)) xsize ysize mmfilt inFormat1 inFormat2 = do
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bindFramebuffer Framebuffer $= fboName
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let xsize' = fromIntegral xsize
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ysize' = fromIntegral ysize
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deleteObjectName toOld1
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deleteObjectName toOld2
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toName1 <- genObjectName
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textureBinding Texture2D $= Just toName1
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glTexStorage2D GL_TEXTURE_2D 1 inFormat1 xsize' ysize'
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textureFilter Texture2D $= mmfilt
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framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D toName1 0
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toName2 <- genObjectName
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textureBinding Texture2D $= Just toName2
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glTexStorage2D GL_TEXTURE_2D 1 inFormat2 xsize' ysize'
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textureFilter Texture2D $= mmfilt
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framebufferTexture2D Framebuffer (ColorAttachment 1) Texture2D toName2 0
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fboStatus <- framebufferStatus Framebuffer
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putStrLn $ "after resize, framebuffer status:" ++ show fboStatus
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return (fboName, (toName1,toName2))
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resizeFBOTO
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:: (FramebufferObject , TextureObject)
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-> Int
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