Move towards attaching a position texture to base framebuffer

This commit is contained in:
2021-08-31 22:25:37 +01:00
parent cf77163b3f
commit 2d139adc8f
5 changed files with 69 additions and 11 deletions
+4 -4
View File
@@ -101,16 +101,16 @@ preloadRender = do
framebuf2 <- setupTextureFramebuffer 800 600
framebuf3 <- setupTextureFramebuffer 800 600
rboLightingName <- genObjectName
bindRenderbuffer Renderbuffer $= rboLightingName
renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
--rboLightingName <- genObjectName
--bindRenderbuffer Renderbuffer $= rboLightingName
--renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
--fboLightingName <- setupFramebufferGivenStencil rboLightingName
rboBaseBloomName <- genObjectName
bindRenderbuffer Renderbuffer $= rboBaseBloomName
renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
fboBaseName <- setupFramebufferGivenStencil rboBaseBloomName
fboBaseName <- setupFramebuffer2GivenStencil rboBaseBloomName
fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
fboColorName <- setupFramebufferGivenStencil rboBaseBloomName
fboPosName <- setupFramebufferGivenStencil rboBaseBloomName