Move towards attaching a position texture to base framebuffer
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@@ -101,16 +101,16 @@ preloadRender = do
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framebuf2 <- setupTextureFramebuffer 800 600
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framebuf3 <- setupTextureFramebuffer 800 600
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rboLightingName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboLightingName
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renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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--rboLightingName <- genObjectName
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--bindRenderbuffer Renderbuffer $= rboLightingName
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--renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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--fboLightingName <- setupFramebufferGivenStencil rboLightingName
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rboBaseBloomName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboBaseBloomName
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renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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fboBaseName <- setupFramebufferGivenStencil rboBaseBloomName
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fboBaseName <- setupFramebuffer2GivenStencil rboBaseBloomName
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fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
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fboColorName <- setupFramebufferGivenStencil rboBaseBloomName
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fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
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