Tweak rendering
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+2
-2
@@ -66,9 +66,9 @@ createLightMap pdata resDiv wallPoints lightPoints fpics scPol = do
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-- set the viewport size to desired fidelity
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let vsize = divideSize resDiv vpsize
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viewport $= (vppos, vsize)
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textureBinding Texture2D $= Just (snd $ (fst $ _fbos pdata) !! 2)
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textureBinding Texture2D $= Just (snd $ _fboLighting pdata)
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-- this is a problem! it should be resized once on screen/parameter resize
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texImage2D Texture2D NoProxy 0 RGBA8 (sizeToTexSize vsize) 0 (PixelData RGBA UnsignedByte nullPtr)
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--texImage2D Texture2D NoProxy 0 RGBA8 (sizeToTexSize vsize) 0 (PixelData RGBA UnsignedByte nullPtr)
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textureFilter Texture2D $= ((Linear',Just Linear') , Linear')
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generateMipmap' Texture2D
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-- bindFramebuffer Framebuffer $= _spareFBO pdata
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