Add AimStance to creature posture when Aiming
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@@ -99,7 +99,7 @@ crInAimStance as m cr = crIsAiming cr && mitstance == Just as
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i <- cr ^? crManipulation . manObject . imRootSelectedItem
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--itm <- invRootTrees' (cr ^. crInv) ^? ix i
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itm <- fmap (fmap (\(a,b,_) -> (a,b))) $ invIMDT (fmap (\k -> m ^?! ix k) (cr ^. crInv)) ^? ix (_unNInt i)
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return $ aimStance itm
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return $ itemAimStance itm
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--cr ^? crInv . ix i . itUse . heldAim . aimStance
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oneH :: IM.IntMap Item -> Creature -> Bool
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