Add AimStance to creature posture when Aiming
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@@ -6,6 +6,7 @@ module Dodge.Creature.Volition (
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shootFirstMiss,
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) where
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import Dodge.Data.AimStance
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import Dodge.Data.Creature
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import Dodge.Data.CreatureEffect
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import Dodge.SoundLogic.LoadSound
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@@ -13,7 +14,7 @@ import Geometry
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holsterWeapon, drawWeapon :: Action
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holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
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drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
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drawWeapon = DoImpulses [ChangePosture $ Aiming OneHand, MakeSound whiteNoiseFadeInS]
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shootTillEmpty :: Action
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--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
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