Add AimStance to creature posture when Aiming

This commit is contained in:
2025-08-27 11:46:41 +01:00
parent 5cb8be1363
commit 2e6b7a1b41
9 changed files with 44 additions and 23 deletions
+2 -1
View File
@@ -6,6 +6,7 @@ module Dodge.Creature.Volition (
shootFirstMiss,
) where
import Dodge.Data.AimStance
import Dodge.Data.Creature
import Dodge.Data.CreatureEffect
import Dodge.SoundLogic.LoadSound
@@ -13,7 +14,7 @@ import Geometry
holsterWeapon, drawWeapon :: Action
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
drawWeapon = DoImpulses [ChangePosture $ Aiming OneHand, MakeSound whiteNoiseFadeInS]
shootTillEmpty :: Action
--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])