Add AimStance to creature posture when Aiming
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@@ -136,25 +136,31 @@ wasdAim inp w cr
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setAimPosture (w ^. cWorld . lWorld . items) cr
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| SDL.ButtonRight `M.member` _mouseButtons inp =
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aimTurn (w ^. cWorld . lWorld) mousedir cr
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| Aiming <- cr ^. crStance . posture = removeAimPosture m cr
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| Aiming {} <- cr ^. crStance . posture = removeAimPosture cr
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| otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
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where
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m = w ^. cWorld . lWorld . items
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mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos)
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setAimPosture :: IM.IntMap Item -> Creature -> Creature
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setAimPosture m = (crStance . posture .~ Aiming) . doAimTwist m (- twoHandTwistAmount)
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setAimPosture m cr = fromMaybe cr $ do
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invid <- cr ^? crManipulation . manObject . imRootSelectedItem
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itid <- cr ^? crInv . ix invid
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as <- fmap itemBaseStance $ m ^? ix itid
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return $ cr
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& crStance . posture .~ Aiming as
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& doAimTwist as (- twoHandTwistAmount)
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doAimTwist :: IM.IntMap Item -> Float -> Creature -> Creature
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doAimTwist m x cr = fromMaybe cr $ do
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itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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itid <- cr ^? crInv . ix itRef
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astance <- fmap itemBaseStance $ m ^? ix itid
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guard $ astance == TwoHandOver || astance == TwoHandUnder
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return $ cr & crDir +~ x
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doAimTwist :: AimStance -> Float -> Creature -> Creature
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doAimTwist as x
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| as == TwoHandOver || as == TwoHandUnder = crDir +~ x
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| otherwise = id
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removeAimPosture :: IM.IntMap Item -> Creature -> Creature
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removeAimPosture m = (crStance . posture .~ AtEase) . doAimTwist m twoHandTwistAmount
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removeAimPosture :: Creature -> Creature
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removeAimPosture cr = fromMaybe cr $ do
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as <- cr ^? crStance . posture . aimStance
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return $ cr
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& crStance . posture .~ AtEase
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& doAimTwist as twoHandTwistAmount
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twoHandTwistAmount :: Float
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twoHandTwistAmount = 1.6 * pi
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