Camera position refactor
This commit is contained in:
@@ -140,7 +140,7 @@ allVisibleWalls :: World -> [(Point2, Wall)]
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{-# INLINE allVisibleWalls #-}
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{-# INLINE allVisibleWalls #-}
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allVisibleWalls w = concatMap (flip (visibleWalls vPos) w . (+.+ vPos)) $ nRays 20
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allVisibleWalls w = concatMap (flip (visibleWalls vPos) w . (+.+ vPos)) $ nRays 20
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where
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where
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vPos = w ^. cWorld . lWorld . cwCam . cwcViewFrom
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vPos = w ^. cWorld . lWorld . camPos . camViewFrom
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--allVisibleWalls :: World -> StreamOf (Point2,Wall)
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--allVisibleWalls :: World -> StreamOf (Point2,Wall)
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--{-# INLINE allVisibleWalls #-}
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--{-# INLINE allVisibleWalls #-}
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@@ -23,11 +23,11 @@ import Control.Lens
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-}
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-}
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen w =
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worldPosToScreen w =
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rotateV (negate $ cam ^. cwcRot)
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rotateV (negate $ cam ^. camRot)
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. ((cam ^. cwcZoom) *.*)
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. ((cam ^. camZoom) *.*)
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. (-.- (cam ^. cwcCenter))
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. (-.- (cam ^. camCenter))
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where
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where
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cam = w ^. cWorld . lWorld . cwCam
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cam = w ^. cWorld . lWorld . camPos
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{- | Transform coordinates from the map position to screen
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{- | Transform coordinates from the map position to screen
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coordinates.
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coordinates.
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@@ -46,10 +46,10 @@ cartePosToScreen cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
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-- | The mouse position in world coordinates.
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-- | The mouse position in world coordinates.
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mouseWorldPos :: World -> Point2
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mouseWorldPos :: World -> Point2
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mouseWorldPos w =
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mouseWorldPos w =
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(cam ^. cwcCenter)
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(cam ^. camCenter)
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+.+ (1 / (cam ^. cwcZoom)) *.* rotateV (cam ^. cwcRot) (_mousePos w)
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+.+ (1 / (cam ^. camZoom)) *.* rotateV (cam ^. camRot) (_mousePos w)
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where
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where
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cam = w ^. cWorld . lWorld . cwCam
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cam = w ^. cWorld . lWorld . camPos
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---- | The mouse position in map coordinates
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---- | The mouse position in map coordinates
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--mouseCartePos :: World -> Point2
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--mouseCartePos :: World -> Point2
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@@ -7,19 +7,20 @@ module Dodge.Base.Window (
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screenBox,
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screenBox,
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) where
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) where
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import Dodge.Data.Universe
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import Dodge.Data.CamPos
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import Dodge.Data.Config
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import Geometry
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import Geometry
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import Control.Lens
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import Control.Lens
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-- | A box covering the screen in world coordinates
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-- | A box covering the screen in world coordinates
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screenPolygon :: Configuration -> World -> [Point2]
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screenPolygon :: Configuration -> CamPos -> [Point2]
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screenPolygon cfig w = map (scTran . scRot . scZoom) $ screenBox cfig
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screenPolygon cfig w = map (scTran . scRot . scZoom) $ screenBox cfig
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where
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where
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scRot = rotateV (w ^. cWorld . lWorld . cwCam . cwcRot)
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scRot = rotateV (w ^. camRot)
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scZoom p
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scZoom p
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| (w ^. cWorld . lWorld . cwCam . cwcZoom) /= 0 = (1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)) *.* p
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| (w ^. camZoom) /= 0 = (1 / (w ^. camZoom)) *.* p
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| otherwise = p
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| otherwise = p
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scTran p = p +.+ (w ^. cWorld . lWorld . cwCam . cwcCenter)
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scTran p = p +.+ (w ^. camCenter)
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-- | A box covering the screen in world coordinates, with a x and y border
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-- | A box covering the screen in world coordinates, with a x and y border
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screenPolygonBord ::
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screenPolygonBord ::
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@@ -28,16 +29,16 @@ screenPolygonBord ::
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-- | Y border
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-- | Y border
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Float ->
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Float ->
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Configuration ->
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Configuration ->
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World ->
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CamPos ->
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[Point2]
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[Point2]
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screenPolygonBord xbord ybord cfig w = [tr, tl, bl, br]
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screenPolygonBord xbord ybord cfig w = [tr, tl, bl, br]
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where
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where
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hw = halfWidth cfig - xbord
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hw = halfWidth cfig - xbord
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hh = halfHeight cfig - ybord
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hh = halfHeight cfig - ybord
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scZoom p
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scZoom p
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| (w ^. cWorld . lWorld . cwCam . cwcZoom) /= 0 = (1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)) *.* p
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| (w ^. camZoom) /= 0 = (1 / (w ^. camZoom)) *.* p
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| otherwise = p
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| otherwise = p
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theTransform = (+.+ (w ^. cWorld . lWorld . cwCam . cwcCenter)) . rotateV (w ^. cWorld . lWorld . cwCam . cwcRot) . scZoom
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theTransform = (+.+ (w ^. camCenter)) . rotateV (w ^. camRot) . scZoom
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tr = theTransform (V2 hw hh)
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tr = theTransform (V2 hw hh)
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tl = theTransform (V2 (- hw) hh)
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tl = theTransform (V2 (- hw) hh)
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br = theTransform (V2 hw (- hh))
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br = theTransform (V2 hw (- hh))
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@@ -27,8 +27,8 @@ creatureDisplayText w cr =
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w
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w
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cr
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cr
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where
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where
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campos = w ^. cWorld . lWorld . cwCam . cwcViewFrom
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campos = w ^. cWorld . lWorld . camPos . camViewFrom
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theScale = 0.15 / (w ^. cWorld . lWorld . cwCam . cwcZoom)
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theScale = 0.15 / (w ^. cWorld . lWorld . camPos . camZoom)
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cpos = _crPos cr
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cpos = _crPos cr
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v = cpos -.- campos
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v = cpos -.- campos
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(V2 x y) = campos +.+ v +.+ _crRad cr *.* normalizeV v
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(V2 x y) = campos +.+ v +.+ _crRad cr *.* normalizeV v
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@@ -57,12 +57,12 @@ wasdWithAiming w speed cr
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| otherwise = crMvAbsolute (speed *.* movAbs) . set crMvDir dir
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| otherwise = crMvAbsolute (speed *.* movAbs) . set crMvDir dir
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theTurn cr' = creatureTurnTowardDir (_crMvDir cr') 0.2 cr'
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theTurn cr' = creatureTurnTowardDir (_crMvDir cr') 0.2 cr'
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movDir = wasdDir w
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movDir = wasdDir w
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dir = (w ^. cWorld . lWorld . cwCam . cwcRot) + argV movDir
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dir = (w ^. cWorld . lWorld . camPos . camRot) + argV movDir
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movAbs = rotateV (w ^. cWorld . lWorld . cwCam . cwcRot) $ normalizeV movDir
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movAbs = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ normalizeV movDir
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isAiming = _posture (_crStance cr) == Aiming
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isAiming = _posture (_crStance cr) == Aiming
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mouseDir = case cr ^? crInv . ix (crSel cr) . itScope . scopePos of
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mouseDir = case cr ^? crInv . ix (crSel cr) . itScope . scopePos of
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Just _ -> argV $ mouseWorldPos w -.- _crPos cr
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Just _ -> argV $ mouseWorldPos w -.- _crPos cr
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_ -> argV (_mousePos w) + (w ^. cWorld . lWorld . cwCam . cwcRot)
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_ -> argV (_mousePos w) + (w ^. cWorld . lWorld . camPos . camRot)
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wasdM :: SDL.Scancode -> Point2
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wasdM :: SDL.Scancode -> Point2
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wasdM scancode = case scancode of
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wasdM scancode = case scancode of
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@@ -12,7 +12,7 @@ import Geometry
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findBoundDists :: Configuration -> World -> (Float, Float, Float, Float)
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findBoundDists :: Configuration -> World -> (Float, Float, Float, Float)
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findBoundDists cfig w
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findBoundDists cfig w
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| debugOn Bound_box_screen cfig = (hh, - hh, hw, - hw)
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| debugOn Bound_box_screen cfig = (hh, - hh, hw, - hw)
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| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . lWorld . cwCam . cwcCenter) w
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| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . lWorld . camPos . camCenter) w
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where
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where
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hw = halfWidth cfig
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hw = halfWidth cfig
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hh = halfHeight cfig
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hh = halfHeight cfig
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@@ -20,9 +20,9 @@ findBoundDists cfig w
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updateBounds :: Universe -> Universe
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updateBounds :: Universe -> Universe
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updateBounds uv =
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updateBounds uv =
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uv
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uv
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& uvWorld . cWorld . lWorld . cwCam . cwcBoundDist .~ bdists
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& uvWorld . cWorld . lWorld . camPos . camBoundDist .~ bdists
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& uvWorld . cWorld . lWorld . cwCam . cwcBoundBox
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& uvWorld . cWorld . lWorld . camPos . camBoundBox
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.~ map ((+.+ w ^. cWorld . lWorld . cwCam . cwcCenter) . rotateV (w ^. cWorld . lWorld . cwCam . cwcRot)) (rectNSWE n s w' e)
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.~ map ((+.+ w ^. cWorld . lWorld . camPos . camCenter) . rotateV (w ^. cWorld . lWorld . camPos . camRot)) (rectNSWE n s w' e)
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where
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where
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w = _uvWorld uv
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w = _uvWorld uv
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cfig = _uvConfig uv
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cfig = _uvConfig uv
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@@ -0,0 +1,28 @@
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.CamPos where
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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data CamPos = CamPos
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{ _camCenter :: Point2
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, _camRot :: Float
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, _camZoom :: Float -- smaller values zoom out
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, _camItemZoom :: Float
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, _camDefaultZoom :: Float
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, _camViewFrom :: Point2
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, _camViewDistance :: Float
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, _camBoundBox :: [Point2]
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, _camBoundDist :: (Float, Float, Float, Float) -- NSEW, S and W negative
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}
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makeLenses ''CamPos
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concat
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<$> mapM
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(deriveJSON defaultOptions)
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[ ''CamPos ]
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@@ -45,8 +45,10 @@ module Dodge.Data.LWorld (
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module Dodge.Data.TractorBeam,
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module Dodge.Data.TractorBeam,
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module Dodge.Data.Wall,
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module Dodge.Data.Wall,
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module Dodge.Data.WorldEffect,
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module Dodge.Data.WorldEffect,
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module Dodge.Data.CamPos
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) where
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) where
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import Dodge.Data.CamPos
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import Data.Set (Set)
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import Data.Set (Set)
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import Control.Lens
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import Control.Lens
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import Data.Aeson
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import Data.Aeson
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@@ -98,7 +100,7 @@ import qualified IntMapHelp as IM
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import Picture.Data
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import Picture.Data
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data LWorld = LWorld
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data LWorld = LWorld
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{ _cwCam :: CWCam
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{ _camPos :: CamPos
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, _creatures :: IM.IntMap Creature
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, _creatures :: IM.IntMap Creature
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, _crZoning :: IM.IntMap (IM.IntMap IS.IntSet)
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, _crZoning :: IM.IntMap (IM.IntMap IS.IntSet)
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _creatureGroups :: IM.IntMap CrGroupParams
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@@ -159,17 +161,6 @@ data LWorld = LWorld
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, _distortions :: [Distortion]
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, _distortions :: [Distortion]
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, _lClock :: Int
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, _lClock :: Int
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}
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}
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data CWCam = CWCam
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{ _cwcCenter :: Point2
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, _cwcRot :: Float
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, _cwcZoom :: Float -- smaller values zoom out
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, _cwcItemZoom :: Float
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, _cwcDefaultZoom :: Float
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, _cwcViewFrom :: Point2
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, _cwcViewDistance :: Float
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, _cwcBoundBox :: [Point2]
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, _cwcBoundDist :: (Float, Float, Float, Float) -- NSEW, S and W negative
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}
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data WorldBeams = WorldBeams
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data WorldBeams = WorldBeams
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{ _blockingBeams :: [Beam]
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{ _blockingBeams :: [Beam]
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, _lightBeams :: [Beam]
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, _lightBeams :: [Beam]
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@@ -178,12 +169,10 @@ data WorldBeams = WorldBeams
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}
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}
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makeLenses ''LWorld
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makeLenses ''LWorld
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makeLenses ''CWCam
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makeLenses ''WorldBeams
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makeLenses ''WorldBeams
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concat
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concat
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<$> mapM
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<$> mapM
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(deriveJSON defaultOptions)
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(deriveJSON defaultOptions)
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[ ''WorldBeams
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[ ''WorldBeams
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, ''CWCam
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, ''LWorld
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, ''LWorld
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]
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]
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+11
-11
@@ -17,14 +17,14 @@ printRotPoint r p =
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. uncurryV translate p
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. uncurryV translate p
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$ pictures [circle 3, rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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$ pictures [circle 3, rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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outsideScreenPolygon :: Configuration -> World -> [Point2]
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outsideScreenPolygon :: Configuration -> CamPos -> [Point2]
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outsideScreenPolygon cfig w = [tr, tl, bl, br]
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outsideScreenPolygon cfig w = [tr, tl, bl, br]
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where
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where
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scRot = rotateV (w ^. cWorld . lWorld . cwCam . cwcRot)
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scRot = rotateV (w ^. camRot)
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scZoom p
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scZoom p
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| (w ^. cWorld . lWorld . cwCam . cwcZoom) /= 0 = (1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)) *.* p
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| (w ^. camZoom) /= 0 = (1 / (w ^. camZoom)) *.* p
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| otherwise = error "Trying to set screen zoom to zero"
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| otherwise = error "Trying to set screen zoom to zero"
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scTran p = p +.+ (w ^. cWorld . lWorld . cwCam . cwcCenter)
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scTran p = p +.+ (w ^. camCenter)
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tr = f 3 3
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tr = f 3 3
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tl = f (-3) 3
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tl = f (-3) 3
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br = f 3 (-3)
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br = f 3 (-3)
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@@ -39,14 +39,14 @@ lineOnScreenCone cfig w p1 p2 =
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|| pointInPolygon p2 sp
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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where
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sp' = screenPolygon cfig w
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sp' = screenPolygon cfig (w ^. cWorld . lWorld . camPos)
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vp = w ^. cWorld . lWorld . cwCam . cwcViewFrom
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vp = w ^. cWorld . lWorld . camPos . camViewFrom
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sp
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sp
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| pointInPolygon vp sp' = sp'
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| pointInPolygon vp sp' = sp'
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| otherwise = orderPolygon ((w ^. cWorld . lWorld . cwCam . cwcViewFrom) : sp')
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| otherwise = orderPolygon ((w ^. cWorld . lWorld . camPos . camViewFrom) : sp')
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sps = zip sp (tail sp ++ [head sp])
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sps = zip sp (tail sp ++ [head sp])
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pointOnScreen :: Configuration -> World -> Point2 -> Bool
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pointOnScreen :: Configuration -> CamPos -> Point2 -> Bool
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pointOnScreen cfig w p = pointInPolygon p $ screenPolygon cfig w
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pointOnScreen cfig w p = pointInPolygon p $ screenPolygon cfig w
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drawWallFace :: Configuration -> World -> Wall -> Picture
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drawWallFace :: Configuration -> World -> Wall -> Picture
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@@ -56,13 +56,13 @@ drawWallFace cfig w wall
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where
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where
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(x, y) = _wlLine wall
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(x, y) = _wlLine wall
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points = extendConeToScreenEdge cfig w sightFrom (x, y)
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points = extendConeToScreenEdge cfig w sightFrom (x, y)
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sightFrom = w ^. cWorld . lWorld . cwCam . cwcViewFrom
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sightFrom = w ^. cWorld . lWorld . camPos . camViewFrom
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2, Point2) -> [Point2]
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2, Point2) -> [Point2]
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extendConeToScreenEdge cfig w c (x, y) = orderPolygon $ wallScreenIntersect ++ [x, y] ++ borderPs ++ cornerPs
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extendConeToScreenEdge cfig w c (x, y) = orderPolygon $ wallScreenIntersect ++ [x, y] ++ borderPs ++ cornerPs
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where
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where
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x, y]
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x, y]
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scpoly = reverse $ screenPolygon cfig w
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scpoly = reverse $ screenPolygon cfig (w ^. cWorld . lWorld . camPos)
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cornerPs = filter (pointIsInCone c (x, y)) scpoly
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cornerPs = filter (pointIsInCone c (x, y)) scpoly
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wallScreenIntersect =
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wallScreenIntersect =
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mapMaybe (uncurry $ intersectSegSeg y ((2 *.* y) -.- x))
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mapMaybe (uncurry $ intersectSegSeg y ((2 *.* y) -.- x))
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@@ -77,4 +77,4 @@ intersectLinefromScreen cfig w a b =
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listToMaybe
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listToMaybe
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. mapMaybe (\(x, y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. mapMaybe (\(x, y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. loopPairs
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. loopPairs
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$ screenPolygon cfig w
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$ screenPolygon cfig (w ^. cWorld . lWorld . camPos)
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+12
-12
@@ -43,18 +43,18 @@ defaultCWGen =
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, _cwgRoomClipping = []
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, _cwgRoomClipping = []
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}
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}
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|
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defaultCWCam :: CWCam
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defaultCWCam :: CamPos
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defaultCWCam =
|
defaultCWCam =
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CWCam
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CamPos
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{ _cwcCenter = V2 0 0
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{ _camCenter = V2 0 0
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, _cwcRot = 0
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, _camRot = 0
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, _cwcZoom = 1
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, _camZoom = 1
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, _cwcDefaultZoom = 1
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, _camDefaultZoom = 1
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, _cwcViewFrom = V2 0 0
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, _camViewFrom = V2 0 0
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, _cwcViewDistance = 1000
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, _camViewDistance = 1000
|
||||||
, _cwcItemZoom = 1
|
, _camItemZoom = 1
|
||||||
, _cwcBoundBox = square 100
|
, _camBoundBox = square 100
|
||||||
, _cwcBoundDist = (100, -100, 100, -100)
|
, _camBoundDist = (100, -100, 100, -100)
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultCWorld :: CWorld
|
defaultCWorld :: CWorld
|
||||||
@@ -70,7 +70,7 @@ defaultCWorld =
|
|||||||
defaultLWorld :: LWorld
|
defaultLWorld :: LWorld
|
||||||
defaultLWorld =
|
defaultLWorld =
|
||||||
LWorld
|
LWorld
|
||||||
{ _cwCam = defaultCWCam
|
{ _camPos = defaultCWCam
|
||||||
, _magnets = IM.empty
|
, _magnets = IM.empty
|
||||||
, _modifications = IM.empty
|
, _modifications = IM.empty
|
||||||
, _creatures = IM.empty
|
, _creatures = IM.empty
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ splashScreen =
|
|||||||
initialWorld :: World
|
initialWorld :: World
|
||||||
initialWorld =
|
initialWorld =
|
||||||
defaultWorld
|
defaultWorld
|
||||||
& cWorld . lWorld . cwCam . cwcZoom .~ 10
|
& cWorld . lWorld . camPos . camZoom .~ 10
|
||||||
& cWorld . lWorld . creatures .~ IM.fromList [(0, startCr)]
|
& cWorld . lWorld . creatures .~ IM.fromList [(0, startCr)]
|
||||||
& cWorld . lWorld . worldEvents .~ SoundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing :
|
& cWorld . lWorld . worldEvents .~ SoundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing :
|
||||||
[MakeStartCloudAt (V3 x y 5) | x <- [-5, -4 .. 5], y <- [-5, -4 .. 5]]
|
[MakeStartCloudAt (V3 x y 5) | x <- [-5, -4 .. 5], y <- [-5, -4 .. 5]]
|
||||||
|
|||||||
@@ -579,7 +579,7 @@ torqueBefore torque feff item cr w
|
|||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||||
& cWorld . lWorld . cwCam . cwcRot +~ rot
|
& cWorld . lWorld . camPos . camRot +~ rot
|
||||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
@@ -600,7 +600,7 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
|||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||||
& cWorld . lWorld . cwCam . cwcRot +~ rot'
|
& cWorld . lWorld . camPos . camRot +~ rot'
|
||||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
@@ -613,7 +613,7 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
|||||||
withTorqueAfter :: ChainEffect
|
withTorqueAfter :: ChainEffect
|
||||||
withTorqueAfter feff item cr w
|
withTorqueAfter feff item cr w
|
||||||
-- | cid == 0 = rotateScope $ set randGen g $ over cameraRot (+rot) $ feff item cr w
|
-- | cid == 0 = rotateScope $ set randGen g $ over cameraRot (+rot) $ feff item cr w
|
||||||
| cid == 0 = set randGen g $ over (cWorld . lWorld . cwCam . cwcRot) (+ rot) $ feff item cr w
|
| cid == 0 = set randGen g $ over (cWorld . lWorld . camPos . camRot) (+ rot) $ feff item cr w
|
||||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
@@ -651,7 +651,7 @@ sideEffectOnFrame i sf f it cr w =
|
|||||||
|
|
||||||
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||||
torqueSideEffect torque _ cr w
|
torqueSideEffect torque _ cr w
|
||||||
| cid == 0 = set randGen g $ over (cWorld . lWorld . cwCam . cwcRot) (+ rot) w
|
| cid == 0 = set randGen g $ over (cWorld . lWorld . camPos . camRot) (+ rot) w
|
||||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
|
|||||||
+1
-1
@@ -58,7 +58,7 @@ fromEdgeTuple :: (Int,Int,PathEdge) -> PathEdgeNodes
|
|||||||
fromEdgeTuple (a,b,pe) = PathEdgeNodes a b pe
|
fromEdgeTuple (a,b,pe) = PathEdgeNodes a b pe
|
||||||
|
|
||||||
randomCompass :: World -> World
|
randomCompass :: World -> World
|
||||||
randomCompass w = w & cWorld . lWorld . cwCam . cwcRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
|
randomCompass w = w & cWorld . lWorld . camPos . camRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
|
||||||
|
|
||||||
putFloorTiles :: GenWorld -> GenWorld
|
putFloorTiles :: GenWorld -> GenWorld
|
||||||
putFloorTiles gw = gw & gwWorld . cWorld . lWorld . floorTiles .~ floorsFromGenWorld gw
|
putFloorTiles gw = gw & gwWorld . cWorld . lWorld . floorTiles .~ floorsFromGenWorld gw
|
||||||
|
|||||||
@@ -1,55 +1,58 @@
|
|||||||
module Dodge.Picture.SizeInvariant where
|
module Dodge.Picture.SizeInvariant
|
||||||
|
( fixedSizePicClampArrow
|
||||||
|
) where
|
||||||
|
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
import Data.Maybe
|
import Data.Maybe
|
||||||
import Dodge.Base.Window
|
import Dodge.Base.Window
|
||||||
import Dodge.Data.Universe
|
import Dodge.Data.LWorld
|
||||||
|
import Dodge.Data.Config
|
||||||
import Geometry
|
import Geometry
|
||||||
import Picture
|
import Picture
|
||||||
|
|
||||||
fixedSizePicAt ::
|
--fixedSizePicAt ::
|
||||||
Picture ->
|
-- Picture ->
|
||||||
Point2 ->
|
-- Point2 ->
|
||||||
World ->
|
-- CamPos ->
|
||||||
Picture
|
-- Picture
|
||||||
fixedSizePicAt pic p w =
|
--fixedSizePicAt pic p w =
|
||||||
setLayer DebugLayer
|
-- setLayer DebugLayer
|
||||||
. setDepth 20
|
-- . setDepth 20
|
||||||
. translate x y
|
-- . translate x y
|
||||||
. scale theScale theScale
|
-- . scale theScale theScale
|
||||||
$ pic
|
-- $ pic
|
||||||
where
|
-- where
|
||||||
campos = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
-- campos = w ^. camViewFrom
|
||||||
v = p -.- campos
|
-- v = p -.- campos
|
||||||
theScale = 1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)
|
-- theScale = 1 / (w ^. camZoom)
|
||||||
(V2 x y) = campos +.+ v
|
-- (V2 x y) = campos +.+ v
|
||||||
|
|
||||||
fixedSizePicClamp ::
|
--fixedSizePicClamp ::
|
||||||
-- | horizontal border
|
-- -- | horizontal border
|
||||||
Int ->
|
-- Int ->
|
||||||
-- | vertical border
|
-- -- | vertical border
|
||||||
Int ->
|
-- Int ->
|
||||||
Picture ->
|
-- Picture ->
|
||||||
Point2 ->
|
-- Point2 ->
|
||||||
Configuration ->
|
-- Configuration ->
|
||||||
World ->
|
-- CamPos ->
|
||||||
Picture
|
-- Picture
|
||||||
fixedSizePicClamp xbord ybord pic p cfig w =
|
--fixedSizePicClamp xbord ybord pic p cfig w =
|
||||||
setLayer DebugLayer
|
-- setLayer DebugLayer
|
||||||
. setDepth 20
|
-- . setDepth 20
|
||||||
. translate x y
|
-- . translate x y
|
||||||
. scale theScale theScale
|
-- . scale theScale theScale
|
||||||
$ pic
|
-- $ pic
|
||||||
where
|
-- where
|
||||||
r = negate $ w ^. cWorld . lWorld . cwCam . cwcRot
|
-- r = negate $ w ^. camRot
|
||||||
z = w ^. cWorld . lWorld . cwCam . cwcZoom
|
-- z = w ^. camZoom
|
||||||
campos = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
-- campos = w ^. camViewFrom
|
||||||
v = p -.- campos
|
-- v = p -.- campos
|
||||||
theScale = 1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)
|
-- theScale = 1 / (w ^. camZoom)
|
||||||
(V2 x y) = campos +.+ rotateV (negate r) (V2 xr' yr')
|
-- (V2 x y) = campos +.+ rotateV (negate r) (V2 xr' yr')
|
||||||
(V2 xr yr) = rotateV r v
|
-- (V2 xr yr) = rotateV r v
|
||||||
xr' = absClamp ((halfWidth cfig - fromIntegral xbord) / z) xr
|
-- xr' = absClamp ((halfWidth cfig - fromIntegral xbord) / z) xr
|
||||||
yr' = absClamp ((halfHeight cfig - fromIntegral ybord) / z) yr
|
-- yr' = absClamp ((halfHeight cfig - fromIntegral ybord) / z) yr
|
||||||
|
|
||||||
fixedSizePicClampArrow ::
|
fixedSizePicClampArrow ::
|
||||||
-- | horizontal border
|
-- | horizontal border
|
||||||
@@ -59,7 +62,7 @@ fixedSizePicClampArrow ::
|
|||||||
Picture ->
|
Picture ->
|
||||||
Point2 ->
|
Point2 ->
|
||||||
Configuration ->
|
Configuration ->
|
||||||
World ->
|
LWorld ->
|
||||||
Picture
|
Picture
|
||||||
fixedSizePicClampArrow xbord ybord pic p cfig w =
|
fixedSizePicClampArrow xbord ybord pic p cfig w =
|
||||||
pictures
|
pictures
|
||||||
@@ -67,20 +70,20 @@ fixedSizePicClampArrow xbord ybord pic p cfig w =
|
|||||||
, setLayer DebugLayer . color white . setDepth 20 $ arrowPic
|
, setLayer DebugLayer . color white . setDepth 20 $ arrowPic
|
||||||
]
|
]
|
||||||
where
|
where
|
||||||
winps = screenPolygon cfig w
|
winps = screenPolygon cfig (w ^. camPos)
|
||||||
bords = screenPolygonBord xbord ybord cfig w
|
bords = screenPolygonBord xbord ybord cfig (w ^. camPos)
|
||||||
borderPoint = intersectSegPolyFirst campos p bords
|
borderPoint = intersectSegPolyFirst campos p bords
|
||||||
windowPoint = intersectSegPolyFirst campos p winps
|
windowPoint = intersectSegPolyFirst campos p winps
|
||||||
arrowPic = case borderPoint of
|
arrowPic = case borderPoint of
|
||||||
Nothing -> blank
|
Nothing -> blank
|
||||||
Just bp -> thickLine 5 [bp, fromMaybe p windowPoint]
|
Just bp -> thickLine 5 [bp, fromMaybe p windowPoint]
|
||||||
(V2 x y) = fromMaybe p borderPoint
|
(V2 x y) = fromMaybe p borderPoint
|
||||||
campos = w ^. cWorld . lWorld . cwCam . cwcCenter
|
campos = w ^. camPos . camCenter
|
||||||
theScale = 1 / (w ^. cWorld . lWorld . cwCam . cwcZoom)
|
theScale = 1 / (w ^. camPos . camZoom)
|
||||||
|
|
||||||
absClamp ::
|
--absClamp ::
|
||||||
-- | clamping value, assumed positive
|
-- -- | clamping value, assumed positive
|
||||||
Float ->
|
-- Float ->
|
||||||
Float ->
|
-- Float ->
|
||||||
Float
|
-- Float
|
||||||
absClamp maxVal = max (negate maxVal) . min maxVal
|
--absClamp maxVal = max (negate maxVal) . min maxVal
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ setRemoteDir cid itid pj w = w & cWorld . lWorld . projectiles . ix (_prjID pj)
|
|||||||
| SDL.ButtonRight `M.member` _mouseButtons w
|
| SDL.ButtonRight `M.member` _mouseButtons w
|
||||||
&& w ^? cWorld . lWorld . creatures . ix cid . crInvSel . iselPos
|
&& w ^? cWorld . lWorld . creatures . ix cid . crInvSel . iselPos
|
||||||
== w ^? cWorld . lWorld . itemLocations . ix itid . ipInvID
|
== w ^? cWorld . lWorld . itemLocations . ix itid . ipInvID
|
||||||
= (w ^. cWorld . lWorld . cwCam . cwcRot) + argV (_mousePos w)
|
= (w ^. cWorld . lWorld . camPos . camRot) + argV (_mousePos w)
|
||||||
| otherwise = _prjDir pj
|
| otherwise = _prjDir pj
|
||||||
|
|
||||||
doThrust :: Proj -> World -> World
|
doThrust :: Proj -> World -> World
|
||||||
|
|||||||
+4
-4
@@ -32,14 +32,14 @@ doDrawing pdata u = do
|
|||||||
sTicks <- SDL.ticks
|
sTicks <- SDL.ticks
|
||||||
let w = _uvWorld u
|
let w = _uvWorld u
|
||||||
cfig = _uvConfig u
|
cfig = _uvConfig u
|
||||||
rot = w ^. cWorld . lWorld . cwCam . cwcRot
|
rot = w ^. cWorld . lWorld . camPos . camRot
|
||||||
camzoom = w ^. cWorld . lWorld . cwCam . cwcZoom
|
camzoom = w ^. cWorld . lWorld . camPos . camZoom
|
||||||
trans = w ^. cWorld . lWorld . cwCam . cwcCenter
|
trans = w ^. cWorld . lWorld . camPos . camCenter
|
||||||
wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
|
wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
|
||||||
resFact = resFactorNum $ cfig ^. graphics_resolution_factor
|
resFact = resFactorNum $ cfig ^. graphics_resolution_factor
|
||||||
(wallPointsCol, windowPoints, wallSPics) = wallsToDraw w
|
(wallPointsCol, windowPoints, wallSPics) = wallsToDraw w
|
||||||
lightPoints = lightsToRender cfig w
|
lightPoints = lightsToRender cfig w
|
||||||
viewFroms@(V2 vfx vfy) = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
viewFroms@(V2 vfx vfy) = w ^. cWorld . lWorld . camPos . camViewFrom
|
||||||
viewFrom3d = Vector3 vfx vfy 20
|
viewFrom3d = Vector3 vfx vfy 20
|
||||||
shadV = _pictureShaders pdata
|
shadV = _pictureShaders pdata
|
||||||
lwShad = _lightingWallShadShader pdata
|
lwShad = _lightingWallShadShader pdata
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ lightsToRender cfig w =
|
|||||||
where
|
where
|
||||||
getLS = getlsparam . _lsParam
|
getLS = getlsparam . _lsParam
|
||||||
getTLS = getlsparam . _tlsParam
|
getTLS = getlsparam . _tlsParam
|
||||||
cbox = w ^. cWorld . lWorld . cwCam . cwcBoundBox
|
cbox = w ^. cWorld . lWorld . camPos . camBoundBox
|
||||||
cpos = w ^. cWorld . lWorld . cwCam . cwcCenter
|
cpos = w ^. cWorld . lWorld . camPos . camCenter
|
||||||
getlsparam ls
|
getlsparam ls
|
||||||
| not (pointInPolygon lpos cbox) && extraculltest = Nothing
|
| not (pointInPolygon lpos cbox) && extraculltest = Nothing
|
||||||
| otherwise = Just (_lsPos ls, rad ^ (2 :: Int), _lsCol ls)
|
| otherwise = Just (_lsPos ls, rad ^ (2 :: Int), _lsCol ls)
|
||||||
|
|||||||
@@ -116,8 +116,8 @@ shiftDraw' fpos fdir fdraw x =
|
|||||||
|
|
||||||
cullPoint :: Configuration -> World -> Point2 -> Bool
|
cullPoint :: Configuration -> World -> Point2 -> Bool
|
||||||
cullPoint cfig w p
|
cullPoint cfig w p
|
||||||
| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . lWorld . cwCam . cwcBoundBox)
|
| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . lWorld . camPos . camBoundBox)
|
||||||
| otherwise = dist (w ^. cWorld . lWorld . cwCam . cwcCenter) p < (w ^. cWorld . lWorld . cwCam . cwcViewDistance)
|
| otherwise = dist (w ^. cWorld . lWorld . camPos . camCenter) p < (w ^. cWorld . lWorld . camPos . camViewDistance)
|
||||||
|
|
||||||
extraPics :: Configuration -> World -> Picture
|
extraPics :: Configuration -> World -> Picture
|
||||||
extraPics cfig w =
|
extraPics cfig w =
|
||||||
@@ -278,7 +278,7 @@ drawFarWallDetect w =
|
|||||||
$ getViewpoints p w
|
$ getViewpoints p w
|
||||||
-- $ runIdentity $ S.toList_ $ streamViewpoints p w
|
-- $ runIdentity $ S.toList_ $ streamViewpoints p w
|
||||||
where
|
where
|
||||||
p = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
p = w ^. cWorld . lWorld . camPos . camViewFrom
|
||||||
|
|
||||||
drawDDATest :: World -> Picture
|
drawDDATest :: World -> Picture
|
||||||
drawDDATest w =
|
drawDDATest w =
|
||||||
@@ -289,7 +289,7 @@ drawDDATest w =
|
|||||||
-- <> color blue (runIdentity (S.foldMap_ drawCross qs'))
|
-- <> color blue (runIdentity (S.foldMap_ drawCross qs'))
|
||||||
<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
|
<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
|
||||||
where
|
where
|
||||||
cvf = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
cvf = w ^. cWorld . lWorld . camPos . camViewFrom
|
||||||
mwp = mouseWorldPos w
|
mwp = mouseWorldPos w
|
||||||
--ps = ddaStreamX 50 cvf mwp
|
--ps = ddaStreamX 50 cvf mwp
|
||||||
ps = zoneOfSeg 50 cvf mwp
|
ps = zoneOfSeg 50 cvf mwp
|
||||||
@@ -316,7 +316,7 @@ drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
|
|||||||
setLayer DebugLayer $
|
setLayer DebugLayer $
|
||||||
color yellow $
|
color yellow $
|
||||||
uncurryV translate p (circle 5)
|
uncurryV translate p (circle 5)
|
||||||
<> line [w ^. cWorld . lWorld . cwCam . cwcViewFrom , p]
|
<> line [w ^. cWorld . lWorld . camPos . camViewFrom , p]
|
||||||
|
|
||||||
testPic :: Configuration -> World -> Picture
|
testPic :: Configuration -> World -> Picture
|
||||||
testPic _ _ = mempty
|
testPic _ _ = mempty
|
||||||
@@ -332,7 +332,7 @@ testPic _ _ = mempty
|
|||||||
drawBoundingBox :: World -> Picture
|
drawBoundingBox :: World -> Picture
|
||||||
drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
|
drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
|
||||||
where
|
where
|
||||||
(x : xs) = w ^. cWorld . lWorld . cwCam . cwcBoundBox
|
(x : xs) = w ^. cWorld . lWorld . camPos . camBoundBox
|
||||||
|
|
||||||
clDraw :: Cloud -> Picture
|
clDraw :: Cloud -> Picture
|
||||||
clDraw c = translate3 (_clPos c) (drawCloud (_clPict c) c)
|
clDraw c = translate3 (_clPos c) (drawCloud (_clPict c) c)
|
||||||
@@ -356,11 +356,11 @@ mcSPic mc =
|
|||||||
rotateSP (_mcDir mc) (drawMachine mc)
|
rotateSP (_mcDir mc) (drawMachine mc)
|
||||||
|
|
||||||
soundPic :: Configuration -> World -> Sound -> Picture
|
soundPic :: Configuration -> World -> Sound -> Picture
|
||||||
soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig w
|
soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig (w ^. cWorld . lWorld)
|
||||||
where
|
where
|
||||||
p = _soundPos s
|
p = _soundPos s
|
||||||
thePic =
|
thePic =
|
||||||
rotate (w ^. cWorld . lWorld . cwCam . cwcRot)
|
rotate (w ^. cWorld . lWorld . camPos . camRot)
|
||||||
. scale theScale theScale
|
. scale theScale theScale
|
||||||
. centerText
|
. centerText
|
||||||
. soundToOnomato
|
. soundToOnomato
|
||||||
@@ -404,7 +404,7 @@ edgeToPic poly pe
|
|||||||
drawPathing :: Configuration -> World -> Picture
|
drawPathing :: Configuration -> World -> Picture
|
||||||
drawPathing cfig w =
|
drawPathing cfig w =
|
||||||
setLayer DebugLayer $
|
setLayer DebugLayer $
|
||||||
foldMap (edgeToPic (screenPolygon cfig w) . (^?! _3)) (FGL.labEdges gr)
|
foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . lWorld . camPos)) . (^?! _3)) (FGL.labEdges gr)
|
||||||
<> foldMap dispInc (graphToIncidence gr)
|
<> foldMap dispInc (graphToIncidence gr)
|
||||||
where
|
where
|
||||||
dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
|
dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
|
||||||
@@ -430,7 +430,7 @@ crDisplayInfo cfig w cr
|
|||||||
| otherwise = Nothing
|
| otherwise = Nothing
|
||||||
where
|
where
|
||||||
ap = _crActionPlan cr
|
ap = _crActionPlan cr
|
||||||
crOnScreen = pointOnScreen cfig w $ _crPos cr
|
crOnScreen = pointOnScreen cfig (w ^. cWorld . lWorld . camPos) $ _crPos cr
|
||||||
|
|
||||||
fpreShow :: (Show a, Functor f) => String -> f a -> f String
|
fpreShow :: (Show a, Functor f) => String -> f a -> f String
|
||||||
fpreShow str = fmap (((rightPad 7 '.' str ++ "...") ++) . show)
|
fpreShow str = fmap (((rightPad 7 '.' str ++ "...") ++) . show)
|
||||||
|
|||||||
@@ -212,9 +212,9 @@ soundAngle p w
|
|||||||
. radToDeg
|
. radToDeg
|
||||||
. normalizeAngle
|
. normalizeAngle
|
||||||
. (+ pi)
|
. (+ pi)
|
||||||
$ argV (vNormal (p -.- earPos)) - (w ^. cWorld . lWorld . cwCam . cwcRot)
|
$ argV (vNormal (p -.- earPos)) - (w ^. cWorld . lWorld . camPos . camRot)
|
||||||
where
|
where
|
||||||
earPos = w ^. cWorld . lWorld . cwCam . cwcViewFrom
|
earPos = w ^. cWorld . lWorld . camPos . camViewFrom
|
||||||
|
|
||||||
{- | Uses the first free origin from a list.
|
{- | Uses the first free origin from a list.
|
||||||
Does nothing if all origins are already creating sounds.
|
Does nothing if all origins are already creating sounds.
|
||||||
|
|||||||
+17
-17
@@ -41,11 +41,11 @@ updateCamera uv =
|
|||||||
moveZoomCamera :: Universe -> Universe
|
moveZoomCamera :: Universe -> Universe
|
||||||
moveZoomCamera uv =
|
moveZoomCamera uv =
|
||||||
uv
|
uv
|
||||||
& uvWorld . cWorld . lWorld . cwCam . cwcCenter .~ newcen
|
& uvWorld . cWorld . lWorld . camPos . camCenter .~ newcen
|
||||||
& uvWorld . cWorld . lWorld . cwCam . cwcViewFrom .~ newvf
|
& uvWorld . cWorld . lWorld . camPos . camViewFrom .~ newvf
|
||||||
& uvWorld . cWorld . lWorld . cwCam . cwcZoom .~ newzoom
|
& uvWorld . cWorld . lWorld . camPos . camZoom .~ newzoom
|
||||||
& uvWorld . cWorld . lWorld . cwCam . cwcDefaultZoom .~ newDefaultZoom
|
& uvWorld . cWorld . lWorld . camPos . camDefaultZoom .~ newDefaultZoom
|
||||||
& uvWorld . cWorld . lWorld . cwCam . cwcItemZoom .~ newItemZoom
|
& uvWorld . cWorld . lWorld . camPos . camItemZoom .~ newItemZoom
|
||||||
where
|
where
|
||||||
cfig = _uvConfig uv
|
cfig = _uvConfig uv
|
||||||
w = _uvWorld uv
|
w = _uvWorld uv
|
||||||
@@ -60,23 +60,23 @@ moveZoomCamera uv =
|
|||||||
guard (SDL.ButtonRight `M.member` _mouseButtons w)
|
guard (SDL.ButtonRight `M.member` _mouseButtons w)
|
||||||
yourItem w ^? _Just . itScope . scopePos
|
yourItem w ^? _Just . itScope . scopePos
|
||||||
newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
|
newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
|
||||||
offset = rotateV (w ^. cWorld . lWorld . cwCam . cwcRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos w
|
offset = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos w
|
||||||
newzoom = case yourItem w ^? _Just . itScope of
|
newzoom = case yourItem w ^? _Just . itScope of
|
||||||
Just zs@ZoomScope{} -> _scopeZoom zs
|
Just zs@ZoomScope{} -> _scopeZoom zs
|
||||||
_ -> newDefaultZoom * newItemZoom
|
_ -> newDefaultZoom * newItemZoom
|
||||||
idealDefaultZoom = clipZoom wallZoom
|
idealDefaultZoom = clipZoom wallZoom
|
||||||
newDefaultZoom = case yourItem w ^? _Just . itScope of
|
newDefaultZoom = case yourItem w ^? _Just . itScope of
|
||||||
Just zs@ZoomScope{} -> _scopeZoom zs
|
Just zs@ZoomScope{} -> _scopeZoom zs
|
||||||
_ -> changeZoom (w ^. cWorld . lWorld . cwCam . cwcDefaultZoom) idealDefaultZoom
|
_ -> changeZoom (w ^. cWorld . lWorld . camPos . camDefaultZoom) idealDefaultZoom
|
||||||
idealItemZoom = fromMaybe 1 $ do
|
idealItemZoom = fromMaybe 1 $ do
|
||||||
guard $ crIsAiming (you w)
|
guard $ crIsAiming (you w)
|
||||||
zoomFromItem' <$> (yourItem w ^? _Just . itUse . heldAim . aimZoom)
|
zoomFromItem' <$> (yourItem w ^? _Just . itUse . heldAim . aimZoom)
|
||||||
newItemZoom = changeZoom (w ^. cWorld . lWorld . cwCam . cwcItemZoom) idealItemZoom
|
newItemZoom = changeZoom (w ^. cWorld . lWorld . camPos . camItemZoom) idealItemZoom
|
||||||
changeZoom curZoom idealZoom
|
changeZoom curZoom idealZoom
|
||||||
| curZoom > idealZoom + 0.01 = ((zoomOutSpeed -1) * curZoom + idealZoom) / zoomOutSpeed
|
| curZoom > idealZoom + 0.01 = ((zoomOutSpeed -1) * curZoom + idealZoom) / zoomOutSpeed
|
||||||
| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1) * curZoom + idealZoom) / zoomInSpeed
|
| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1) * curZoom + idealZoom) / zoomInSpeed
|
||||||
| otherwise = idealZoom
|
| otherwise = idealZoom
|
||||||
wallZoom = min4 (w ^. cWorld . lWorld . cwCam . cwcBoundDist)
|
wallZoom = min4 (w ^. cWorld . lWorld . camPos . camBoundDist)
|
||||||
min4 (a, b, c, d) = minimum [hh / maxd a, hh / maxd (- b), hw / maxd c, hw / maxd (- d)]
|
min4 (a, b, c, d) = minimum [hh / maxd a, hh / maxd (- b), hw / maxd c, hw / maxd (- d)]
|
||||||
maxd = max distFromEqmnt
|
maxd = max distFromEqmnt
|
||||||
distFromEqmnt = foldl' max 1 $ IM.mapMaybe (_eeViewDist . _equipEffect . _itUse) $ getCrEquipment $ you w
|
distFromEqmnt = foldl' max 1 $ IM.mapMaybe (_eeViewDist . _equipEffect . _itUse) $ getCrEquipment $ you w
|
||||||
@@ -131,7 +131,7 @@ zoomInLongGun w
|
|||||||
ycr = you w
|
ycr = you w
|
||||||
Just currentZoom = wp ^? itScope . scopeZoom
|
Just currentZoom = wp ^? itScope . scopeZoom
|
||||||
newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
|
newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
|
||||||
mousep = rotateV (w ^. cWorld . lWorld . cwCam . cwcRot) $ _mousePos w
|
mousep = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ _mousePos w
|
||||||
|
|
||||||
zoomOutLongGun :: World -> World
|
zoomOutLongGun :: World -> World
|
||||||
zoomOutLongGun w
|
zoomOutLongGun w
|
||||||
@@ -168,11 +168,11 @@ rotateToOverlappingWall w =
|
|||||||
p = _crPos (you w)
|
p = _crPos (you w)
|
||||||
|
|
||||||
doWallRotate :: Wall -> World -> World
|
doWallRotate :: Wall -> World -> World
|
||||||
doWallRotate wl' w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl') - (w ^. cWorld . lWorld . cwCam . cwcRot)
|
doWallRotate wl' w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl') - (w ^. cWorld . lWorld . camPos . camRot)
|
||||||
where
|
where
|
||||||
rotateUsing a
|
rotateUsing a
|
||||||
| b - b' > 0.01 = w & cWorld . lWorld . cwCam . cwcRot +~ 0.01
|
| b - b' > 0.01 = w & cWorld . lWorld . camPos . camRot +~ 0.01
|
||||||
| b - b' < negate 0.01 = w & cWorld . lWorld . cwCam . cwcRot -~ 0.01
|
| b - b' < negate 0.01 = w & cWorld . lWorld . camPos . camRot -~ 0.01
|
||||||
| otherwise = w
|
| otherwise = w
|
||||||
where
|
where
|
||||||
--b = a * (2 / pi)
|
--b = a * (2 / pi)
|
||||||
@@ -182,7 +182,7 @@ doWallRotate wl' w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl') - (w ^.
|
|||||||
rotateCameraBy :: Float -> World -> World
|
rotateCameraBy :: Float -> World -> World
|
||||||
rotateCameraBy x w =
|
rotateCameraBy x w =
|
||||||
w
|
w
|
||||||
& cWorld . lWorld . cwCam . cwcRot +~ x
|
& cWorld . lWorld . camPos . camRot +~ x
|
||||||
& cWorld . lWorld . creatures . ix 0 . crInv . ix (crSel (_creatures (_lWorld (_cWorld w)) IM.! 0))
|
& cWorld . lWorld . creatures . ix 0 . crInv . ix (crSel (_creatures (_lWorld (_cWorld w)) IM.! 0))
|
||||||
. itScope
|
. itScope
|
||||||
. scopePos
|
. scopePos
|
||||||
@@ -218,8 +218,8 @@ clipZoom = min 20 . max 0.2
|
|||||||
|
|
||||||
setViewDistance :: Configuration -> World -> World
|
setViewDistance :: Configuration -> World -> World
|
||||||
setViewDistance cfig w =
|
setViewDistance cfig w =
|
||||||
w & cWorld . lWorld . cwCam . cwcViewDistance
|
w & cWorld . lWorld . camPos . camViewDistance
|
||||||
.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / (w ^. cWorld . lWorld . cwCam . cwcZoom)
|
.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / (w ^. cWorld . lWorld . camPos . camZoom)
|
||||||
|
|
||||||
getViewpoints :: Point2 -> World -> [Point2]
|
getViewpoints :: Point2 -> World -> [Point2]
|
||||||
{-# INLINE getViewpoints #-}
|
{-# INLINE getViewpoints #-}
|
||||||
@@ -241,7 +241,7 @@ farWallDistDirection p w =
|
|||||||
boundPoints $
|
boundPoints $
|
||||||
map f $ getViewpoints p w
|
map f $ getViewpoints p w
|
||||||
where
|
where
|
||||||
f q = (rotateV (negate (w ^. cWorld . lWorld . cwCam . cwcRot)) . (-.- p)) (foldl' findPoint q (wls q))
|
f q = (rotateV (negate (w ^. cWorld . lWorld . camPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
|
||||||
wls q = filter wlIsOpaque $ wlsNearSeg p q w
|
wls q = filter wlIsOpaque $ wlsNearSeg p q w
|
||||||
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
|
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ updateWheelEvent yi w = case w ^. cWorld . lWorld . hud . hudElement of
|
|||||||
(_, EquipOptions{}) -> scrollRBOption y w
|
(_, EquipOptions{}) -> scrollRBOption y w
|
||||||
(Nothing, _) -> closeObjScrollDir y w
|
(Nothing, _) -> closeObjScrollDir y w
|
||||||
(Just f, _) -> doHeldScroll f y (you w) w
|
(Just f, _) -> doHeldScroll f y (you w) w
|
||||||
| lbDown -> w & cWorld . lWorld . cwCam . cwcZoom +~ y
|
| lbDown -> w & cWorld . lWorld . camPos . camZoom +~ y
|
||||||
| invKeyDown -> changeSwapInvSel yi w
|
| invKeyDown -> changeSwapInvSel yi w
|
||||||
| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
|
| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
|
||||||
DisplayInventory (TweakInventory mi)
|
DisplayInventory (TweakInventory mi)
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ pressedMBEffectsNoInventory pkeys w
|
|||||||
w & hammers . ix DoubleMouseHam .~ HammerDown
|
w & hammers . ix DoubleMouseHam .~ HammerDown
|
||||||
| isDown ButtonRight && inTopInv = w
|
| isDown ButtonRight && inTopInv = w
|
||||||
| isDown ButtonMiddle =
|
| isDown ButtonMiddle =
|
||||||
w & cWorld . lWorld . cwCam . cwcRot -~ rotation
|
w & cWorld . lWorld . camPos . camRot -~ rotation
|
||||||
& clickMousePos .~ _mousePos w
|
& clickMousePos .~ _mousePos w
|
||||||
| isDown ButtonLeft = w & hammers . ix DoubleMouseHam .~ HammerDown
|
| isDown ButtonLeft = w & hammers . ix DoubleMouseHam .~ HammerDown
|
||||||
| otherwise = w
|
| otherwise = w
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ accessTerminal mtmid w = case mtmid of
|
|||||||
|
|
||||||
torqueCr :: Float -> Int -> World -> World
|
torqueCr :: Float -> Int -> World -> World
|
||||||
torqueCr x cid w
|
torqueCr x cid w
|
||||||
| cid == 0 = set randGen g $ over (cWorld . lWorld . cwCam . cwcRot) (+ rot) w
|
| cid == 0 = set randGen g $ over (cWorld . lWorld . camPos . camRot) (+ rot) w
|
||||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||||
where
|
where
|
||||||
(rot, g) = randomR (- x, x) $ _randGen w
|
(rot, g) = randomR (- x, x) $ _randGen w
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ zoneOfSight s w =
|
|||||||
, b <- [minimum ys .. maximum ys]
|
, b <- [minimum ys .. maximum ys]
|
||||||
]
|
]
|
||||||
where
|
where
|
||||||
(xs, ys) = unzip $ map sizeZoneOfPoint $ w ^. cWorld . lWorld . cwCam . cwcBoundBox
|
(xs, ys) = unzip $ map sizeZoneOfPoint $ w ^. cWorld . lWorld . camPos . camBoundBox
|
||||||
sizeZoneOfPoint (V2 x y) = (f x, f y)
|
sizeZoneOfPoint (V2 x y) = (f x, f y)
|
||||||
where
|
where
|
||||||
f = floor . (/ s)
|
f = floor . (/ s)
|
||||||
|
|||||||
Reference in New Issue
Block a user