Commit before implementing positional inventory
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@@ -116,7 +116,7 @@ updateInitialPressInGame uv sc = case sc of
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ScancodeP -> pauseGame uv
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ScancodeF -> over uvWorld youDropItem uv
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ScancodeM -> toggleMap uv
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ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crToggleReloading uv
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ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crUpdateLoadSource uv
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ScancodeT -> over uvWorld testEvent uv
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ScancodeX -> uv & uvWorld %~ toggleTweakInv
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ScancodeC -> toggleCombineInv uv
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