Commit before potential Door refactor
This commit is contained in:
@@ -46,7 +46,7 @@ doCrAc ca = case ca of
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doCrWdAc :: CrWdAc -> Creature -> World -> Action
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doCrWdAc cw = case cw of
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CrWdBFSThenReturn _ -> undefined
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CrWdBFSThenReturn _ -> const $ const NoAction
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-- CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do
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-- n <- walkableNodeNear w (cr ^. crPos . _xy)
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-- let as = take 20 $ map PathTo $ bfsNodePoints n w
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@@ -28,7 +28,6 @@ data Block = Block
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, _blHeight :: Float
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, _blMaterial :: Material
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, _blDraw :: BlockDraw --Block -> SPic
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-- , _blObstructs :: Set PathEdgeNodes
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, _blObstructs :: [(Int,Int)]
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -25,7 +25,6 @@ data CWorld = CWorld
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, _cwGen :: CWGen
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, _cClock :: Int
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, _cwTiles :: [Tile]
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-- , _pathGraph :: Gr Point2 PathEdge
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, _incGraph :: V.Vector [(Int,SimpleEdge)]
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, _incNode :: UV.Vector Point2
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, _incEdges :: [(Int,Int)]
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@@ -45,17 +45,13 @@ generateLevelFromRoomList gr' w =
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. worldToGenWorld rs'
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$ w & cWorld . lWorld . walls .~ wallsFromRooms rs
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& cWorld . cwGen . cwgGameRooms .~ gameRoomsFromRooms (IM.elems rs')
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-- & cWorld . pathGraph .~ path
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& cWorld . incNode .~ inodes
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& cWorld . incGraph .~ igraph
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& cWorld . incEdges .~ ipairs
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-- & pnZoning .~ foldl' (flip zonePn) mempty (labNodes path)
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-- & peZoning .~ foldl' (flip zonePe) mempty (map fromEdgeTuple $ labEdges path)
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& incNodeZoning .~ UV.ifoldl' (\m i p -> zonePn (i,p) m) mempty inodes
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& incEdgeZoning .~ foldl' (flip (zoneIncPe inodes)) mempty ipairs
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where
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pairs = snapToGrid $ foldMap _rmPath rs
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-- (_, path) = pairsToGraph pairs
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(inodes,igraph,ipairs) = pairsToIncGraph pairs
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rs = map doRoomShift $ IM.elems rs'
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rs' = mapM shuffleRoomPos gr' & evalState $ _randGen w
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+12
-113
@@ -61,9 +61,8 @@ makePathUsing :: (Set.Set EdgeObstacle -> Bool) -> Point2 -> Point2 -> World ->
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makePathUsing t s e w = do
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na <- walkableNodeNear w s
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nb <- walkableNodeNear w e
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let f i = getes i
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h i = distance (getn nb) (getn i)
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(na :) . snd <$> AS.aStarAssoc f h (== nb) na
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let h i = distance (getn nb) (getn i)
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(na :) . snd <$> AS.aStarAssoc getes h (== nb) na
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where
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g (i, SimpleEdge c o)
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| t o = Just (i, c)
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@@ -71,22 +70,11 @@ makePathUsing t s e w = do
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getes i = mapMaybe g $ w ^?! cWorld . incGraph . ix i
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getn i = w ^?! cWorld . incNode . ix i
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-- sp na nb . second _peDist . efilter (^. _3 . to t) $ w ^. cWorld . pathGraph
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makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
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makePathBetween = makePathUsing $ not . pathEdgeObstructed
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--pathEdgeObstructed' :: PathEdge -> Bool
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--pathEdgeObstructed' pe =
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-- any
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-- (`Set.member` _peObstacles pe)
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-- [DoorObstacle, BlockObstacle, ChasmObstacle]
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pathEdgeObstructed :: Set.Set EdgeObstacle -> Bool
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pathEdgeObstructed pe =
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any
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(`Set.member` pe)
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[DoorObstacle, BlockObstacle, ChasmObstacle]
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pathEdgeObstructed pe = any (`Set.member` pe) [DoorObstacle, BlockObstacle, ChasmObstacle]
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walkableNodeNear :: World -> Point2 -> Maybe Int
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{-# INLINE walkableNodeNear #-}
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@@ -94,12 +82,6 @@ walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
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where
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nodesNear = zonesExtract (w ^. incNodeZoning) . snailAround $ zoneOfPoint pnZoneSize p
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--walkableNodeNear' :: World -> Point2 -> Maybe Int
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--{-# INLINE walkableNodeNear' #-}
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--walkableNodeNear' w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
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-- where
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-- nodesNear = zonesExtract (w ^. pnZoning) . snailAround $ zoneOfPoint pnZoneSize p
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snailAround :: Int2 -> [Int2]
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snailAround x = (x +) <$> smallSnailInt2
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@@ -110,64 +92,11 @@ smallSnailInt2 =
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[V2 x y | x <- [-2 .. 2], y <- [-2 .. 2]]
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makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
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--makePathBetweenPs a b w = mapMaybe (lab $ w ^. cWorld . pathGraph) <$> makePathBetween a b w
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makePathBetweenPs a b w = mapMaybe (flip getNodePos w) <$> makePathBetween a b w
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--bfsNodePoints :: Int -> World -> [Point2]
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--bfsNodePoints n w = mapMaybe (lab g) $ bfs n g
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-- where
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-- g = w ^. cWorld . pathGraph
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makePathBetweenPs a b w = traverse (flip getNodePos w) =<< makePathBetween a b w
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-- assumes that pathfinding is symmetric
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pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
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pointTowardsImpulse a b w =
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-- (find (flip (isWalkable a) w) . reverse)
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-- =<< (makePathBetweenPs a b w <&> (<> [b]))
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(find (flip (isWalkable a) w) . reverse)
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=<< makePathBetweenPs a b w -- <&> (<> [b]))
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------ continues a walk from a list of points, without repetitions
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------ supposes that the list is non-empty
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--randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
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--randomGraphWalk (n:ns) g = do
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-- next' <- randomGraphStepRestricted n ns g
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-- case next' of
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-- Nothing -> return (n:ns)
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-- Just n' -> randomGraphWalk (n':n:ns) g
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--randomGraphWalk _ _ = error "Trying to walk in an empty list"
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--
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--randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
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--randomPointXStepsFrom i p w =
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-- let g = _pathGraph w
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-- ns = labNodes g
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-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
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-- in case mp of
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-- Nothing -> p
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-- Just (n,_) -> fromJust
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-- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
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--
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--randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
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--randomPointsXStepsFrom i p w =
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-- let g = _pathGraph w
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-- ns = labNodes g
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-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
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-- in case mp of
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-- Nothing -> [p]
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-- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
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--
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--randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
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--randomGraphStep n g =
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-- do let ns = neighbors g n
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-- i <- state $ randomR (0,length ns - 1)
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-- case ns of [] -> return Nothing
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-- _ -> return $ Just $ ns !! i
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--randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
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--randomGraphStepRestricted n notns g = do
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-- let ns = neighbors g n \\ notns
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-- i <- state $ randomR (0,length ns - 1)
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-- case ns of
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-- [] -> return Nothing
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-- _ -> return $ Just $ ns !! i
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--
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pointTowardsImpulse a b w = (find $ flip (isWalkable a) w) =<< makePathBetweenPs b a w
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pairsToIncGraph ::
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Set.Set (Point2, Point2) ->
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@@ -178,49 +107,19 @@ pairsToIncGraph ::
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pairsToIncGraph pairs =
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( inodes
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, incgraph
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, Set.toList pairs & each . each %~ (\i -> pstons ^?! ix i . _head)
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, Set.toList pairs & each . each %~ (\i -> pToNode ^?! ix i)
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)
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where
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incgraph = V.generate (length im) (\i -> im ^?! ix i)
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im = IM.fromListWith (<>) . fmap toedge $ Set.toList pairs
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incgraph = V.generate (length im) (im IM.!)
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im = IM.fromListWith (++) . fmap toedge $ Set.toList pairs
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toedge (x, y) =
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( pstons ^?! ix x . _head
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, [(pstons ^?! ix y . _head, SimpleEdge (distance x y) mempty)]
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( pToNode ^?! ix x
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, [(pToNode ^?! ix y, SimpleEdge (distance x y) mempty)]
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)
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pstons = IM.invertIntMap . IM.fromList $ zip [0 ..] ps
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pToNode = IM.invertIntMapUnique . IM.fromDistinctAscList $ zip [0 ..] ps
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inodes = UV.generate (length ps) (ps !!)
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ps = Set.toList $ Set.map fst pairs <> Set.map snd pairs
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--pairsToGraph ::
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-- Set.Set (Point2, Point2) ->
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-- (Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge)
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--pairsToGraph pairs = addEdges nodemap gr pairs
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-- where
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-- (nodemap, _, gr) = addNodes $ Set.toList $ Set.map fst pairs <> Set.map snd pairs
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--addNodes :: [Point2] -> (Map Point2 Int, Int, Gr Point2 PathEdge)
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--addNodes = foldl' f (mempty, 0, Data.Graph.Inductive.empty)
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-- where
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-- f (nodemap, i, gr) p = case nodemap M.!? p of
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-- Just _ -> (nodemap, i, gr)
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-- Nothing -> (nodemap & at p ?~ i, i + 1, insNode (i, p) gr)
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--addEdges ::
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-- Map Point2 Int ->
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-- Gr Point2 PathEdge ->
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-- Set.Set (Point2, Point2) ->
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-- (Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge)
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--addEdges nodemap gr = foldl' f (mempty, gr)
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-- where
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-- f (edgemap, gr') (a, b) =
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-- ( M.insert (V2 a b) theedgedata edgemap
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-- , insEdge theedgetup gr'
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-- )
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-- where
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-- theedgetup = (g a, g b, PathEdge a b (dist a b) mempty)
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-- theedgedata = PathEdgeNodes (g a) (g b) (PathEdge a b (dist a b) mempty)
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-- g a = nodemap M.! a
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obstructPathsCrossing ::
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EdgeObstacle ->
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Point2 ->
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+28
-35
@@ -3,44 +3,42 @@ module Dodge.Save (
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loadSaveSlot,
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doQuicksave,
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doQuickload,
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-- saveLevelStartSlot,
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-- saveLevelStartSlot,
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writeSaveSlot,
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readSaveSlot,
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reloadLevelStart,
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) where
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import Dodge.Zoning.Pathing
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import qualified Data.Vector.Unboxed as UV
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import Control.Monad
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import Data.Maybe
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import Dodge.WorldLoad
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--import Dodge.Path.Translate
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--import Data.Graph.Inductive (labEdges, labNodes)
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--import Dodge.Zoning.Pathing
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import Data.Foldable
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import Dodge.Wall.Zone
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import Dodge.Concurrent
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import Control.Lens
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import Dodge.Data.SaveSlot
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import Control.Monad
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import Data.Aeson
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--import qualified Data.Aeson.Encode.Pretty as AEP
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import qualified Data.ByteString.Lazy as BS
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import Data.Foldable
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import Data.Maybe
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import qualified Data.Vector.Unboxed as UV
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import Dodge.Concurrent
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import Dodge.Data.SaveSlot
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--import qualified Data.ByteString as BSS
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import Dodge.Data.Universe
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import Dodge.Wall.Zone
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import Dodge.WorldLoad
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import Dodge.Zoning.Pathing
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--import qualified Data.Set as S
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import System.Directory
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--import Data.Sequence ((|>))
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--import Data.Sequence ((|>))
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writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
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writeSaveSlot ss u = do
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putStrLn $ "Saving " ++ saveSlotPath ss
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createDirectoryIfMissing True "generated/saves"
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BS.writeFile (saveSlotPath ss) $
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--AEP.encodePretty'
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-- (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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encode
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(u ^. uvWorld . cWorld)
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BS.writeFile (saveSlotPath ss) $ encode (u ^. uvWorld . cWorld)
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--AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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return Just
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readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
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@@ -49,23 +47,17 @@ readSaveSlot ss = do
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unless fExists $ error "Tried to read non-existant save file"
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mcw <- decodeFileStrict $ saveSlotPath ss
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flip (maybe (error "Tried to read incorrectly encoded save file")) mcw $ \cw -> do
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let inodes = cw ^. incNode
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return $ \uv -> Just
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$ uv & uvWorld . cWorld .~ cw
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let inodes = cw ^. incNode
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return $ \uv ->
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Just $
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uv & uvWorld . cWorld .~ cw
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& uvWorld %~ initWallZoning
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& uvWorld . incNodeZoning
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.~ UV.ifoldl' (\m i p -> zonePn (i,p) m) mempty inodes
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& uvWorld . incEdgeZoning
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.~ foldl' (flip (zoneIncPe inodes)) mempty
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(cw ^. incEdges)
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-- & uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
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-- (labNodes $ path uv)
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-- & uvWorld . peZoning .~ foldl' (flip zonePe) mempty
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-- (map fromEdgeTuple $ labEdges $ path uv)
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& uvWorld . incNodeZoning
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.~ UV.ifoldl' (\m i p -> zonePn (i, p) m) mempty inodes
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& uvWorld . incEdgeZoning
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.~ foldl' (flip (zoneIncPe inodes)) mempty (cw ^. incEdges)
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& uvScreenLayers .~ []
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& postUniverseLoadSideEffect
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-- where
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-- path uv = uv ^. uvWorld . cWorld . pathGraph
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saveSlotPath :: SaveSlot -> String
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saveSlotPath (SaveSlotNum i) = "generated/saves/" ++ show i
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@@ -74,17 +66,18 @@ saveSlotPath (LevelStartSlot i) = "generated/saves/LevelStart" ++ show i
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saveWorldInSlot :: SaveSlot -> Universe -> Universe
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saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
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reloadLevelStart :: Universe -> Universe
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reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot = blockingLoad ("DESERIALISING "++ show slot) $ readSaveSlot slot
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loadSaveSlot slot = blockingLoad ("DESERIALISING " ++ show slot) $ readSaveSlot slot
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doQuicksave :: Universe -> Universe
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doQuicksave u = u
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& uvRAMSave ?~ _uvWorld u
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& saveWorldInSlot QuicksaveSlot
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doQuicksave u =
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u
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& uvRAMSave ?~ _uvWorld u
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& saveWorldInSlot QuicksaveSlot
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doQuickload :: Universe -> Universe
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doQuickload u = fromMaybe (loadSaveSlot QuicksaveSlot u) $ do
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+5
-4
@@ -18,6 +18,7 @@ module IntMapHelp
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cycleGT,
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cycleLT,
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invertIntMap,
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invertIntMapUnique,
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) where
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import Control.Applicative
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@@ -97,7 +98,7 @@ cycleLT :: Int -> IntMap a -> Maybe (Int, a)
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cycleLT i m = lookupLT i m <|> lookupMax m
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invertIntMap :: Ord a => IntMap a -> M.Map a [Int]
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invertIntMap =
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foldrWithKey
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(\k xs -> M.insertWith (++) xs [k])
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mempty
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invertIntMap = foldrWithKey (\k x -> M.insertWith (++) x [k]) mempty
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invertIntMapUnique :: Ord a => IntMap a -> M.Map a Int
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invertIntMapUnique = foldlWithKey' (\m k x -> M.insert x k m) mempty
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Reference in New Issue
Block a user