Commit before potential Door refactor
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+28
-35
@@ -3,44 +3,42 @@ module Dodge.Save (
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loadSaveSlot,
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doQuicksave,
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doQuickload,
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-- saveLevelStartSlot,
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-- saveLevelStartSlot,
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writeSaveSlot,
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readSaveSlot,
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reloadLevelStart,
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) where
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import Dodge.Zoning.Pathing
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import qualified Data.Vector.Unboxed as UV
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import Control.Monad
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import Data.Maybe
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import Dodge.WorldLoad
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--import Dodge.Path.Translate
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--import Data.Graph.Inductive (labEdges, labNodes)
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--import Dodge.Zoning.Pathing
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import Data.Foldable
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import Dodge.Wall.Zone
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import Dodge.Concurrent
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import Control.Lens
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import Dodge.Data.SaveSlot
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import Control.Monad
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import Data.Aeson
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--import qualified Data.Aeson.Encode.Pretty as AEP
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import qualified Data.ByteString.Lazy as BS
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import Data.Foldable
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import Data.Maybe
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import qualified Data.Vector.Unboxed as UV
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import Dodge.Concurrent
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import Dodge.Data.SaveSlot
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--import qualified Data.ByteString as BSS
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import Dodge.Data.Universe
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import Dodge.Wall.Zone
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import Dodge.WorldLoad
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import Dodge.Zoning.Pathing
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--import qualified Data.Set as S
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import System.Directory
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--import Data.Sequence ((|>))
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--import Data.Sequence ((|>))
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writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
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writeSaveSlot ss u = do
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putStrLn $ "Saving " ++ saveSlotPath ss
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createDirectoryIfMissing True "generated/saves"
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BS.writeFile (saveSlotPath ss) $
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--AEP.encodePretty'
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-- (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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encode
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(u ^. uvWorld . cWorld)
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BS.writeFile (saveSlotPath ss) $ encode (u ^. uvWorld . cWorld)
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--AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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return Just
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readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
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@@ -49,23 +47,17 @@ readSaveSlot ss = do
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unless fExists $ error "Tried to read non-existant save file"
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mcw <- decodeFileStrict $ saveSlotPath ss
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flip (maybe (error "Tried to read incorrectly encoded save file")) mcw $ \cw -> do
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let inodes = cw ^. incNode
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return $ \uv -> Just
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$ uv & uvWorld . cWorld .~ cw
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let inodes = cw ^. incNode
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return $ \uv ->
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Just $
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uv & uvWorld . cWorld .~ cw
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& uvWorld %~ initWallZoning
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& uvWorld . incNodeZoning
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.~ UV.ifoldl' (\m i p -> zonePn (i,p) m) mempty inodes
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& uvWorld . incEdgeZoning
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.~ foldl' (flip (zoneIncPe inodes)) mempty
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(cw ^. incEdges)
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-- & uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
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-- (labNodes $ path uv)
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-- & uvWorld . peZoning .~ foldl' (flip zonePe) mempty
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-- (map fromEdgeTuple $ labEdges $ path uv)
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& uvWorld . incNodeZoning
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.~ UV.ifoldl' (\m i p -> zonePn (i, p) m) mempty inodes
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& uvWorld . incEdgeZoning
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.~ foldl' (flip (zoneIncPe inodes)) mempty (cw ^. incEdges)
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& uvScreenLayers .~ []
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& postUniverseLoadSideEffect
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-- where
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-- path uv = uv ^. uvWorld . cWorld . pathGraph
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saveSlotPath :: SaveSlot -> String
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saveSlotPath (SaveSlotNum i) = "generated/saves/" ++ show i
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@@ -74,17 +66,18 @@ saveSlotPath (LevelStartSlot i) = "generated/saves/LevelStart" ++ show i
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saveWorldInSlot :: SaveSlot -> Universe -> Universe
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saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
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reloadLevelStart :: Universe -> Universe
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reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot = blockingLoad ("DESERIALISING "++ show slot) $ readSaveSlot slot
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loadSaveSlot slot = blockingLoad ("DESERIALISING " ++ show slot) $ readSaveSlot slot
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doQuicksave :: Universe -> Universe
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doQuicksave u = u
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& uvRAMSave ?~ _uvWorld u
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& saveWorldInSlot QuicksaveSlot
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doQuicksave u =
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u
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& uvRAMSave ?~ _uvWorld u
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& saveWorldInSlot QuicksaveSlot
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doQuickload :: Universe -> Universe
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doQuickload u = fromMaybe (loadSaveSlot QuicksaveSlot u) $ do
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