Make reloading based upon creature stance
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@@ -232,14 +232,14 @@ doItemTargeting invid cr w = case cr ^? crInv . ix invid . itTargeting of
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weaponReloadSounds :: Creature -> World -> World
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weaponReloadSounds cr w = case cr ^? crInv . ix (_crInvSel cr) . itConsumption of
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Just am@LoadableAmmo{} -> case _laReloadType am of
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PassiveReload stype | Just' (_laReloadTime am) == _laReloadState am
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PassiveReload stype | Just (_laReloadTime am) == am ^? laTransfer . transferTime
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-> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
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PassiveReload _ -> w
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ActiveClear | _laReloadState am == Just' 0 -> stopSoundFrom (CrReloadSound cid) w
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ActiveClear | _laReloadState am == Nothing' -> w
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ActiveClear | am ^? laTransfer . transferTime == Just 0 -> stopSoundFrom (CrReloadSound cid) w
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ActiveClear | _laTransfer am == NoTransfer -> w
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ActiveClear -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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ActivePartial{} | _laReloadState am == Just' 0 -> stopSoundFrom (CrReloadSound cid) w
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ActivePartial{} | _laReloadState am == Nothing' -> w
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ActivePartial{} | am ^? laTransfer . transferTime == Just 0 -> stopSoundFrom (CrReloadSound cid) w
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ActivePartial{} | _laTransfer am == NoTransfer -> w
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ActivePartial{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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Just ChargeableAmmo {} -> w
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Just NoConsumption {} -> w
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