Make reloading based upon creature stance
This commit is contained in:
@@ -15,11 +15,11 @@ import Control.Lens
|
||||
|
||||
defaultAmmo :: ItemConsumption
|
||||
defaultAmmo = LoadableAmmo
|
||||
{ _laType = GenericAmmo
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
{ _laType = GenericAmmo
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
, _laReloadTime = 40
|
||||
, _laReloadState = Nothing'
|
||||
, _laTransfer = NoTransfer
|
||||
, _laReloadType = ActiveClear
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user