Make reloading based upon creature stance
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@@ -21,9 +21,9 @@ itemDisplay it = Prelude.take (itSlotsTaken it) $
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where
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thename = show . _iyBase $ _itType it
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thenumber = case it ^? itConsumption of
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Just am@LoadableAmmo{} -> case _laReloadState am of
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Nothing' -> show (_laLoaded am)
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Just' x -> show x ++ "R" ++ show (_laLoaded am)
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Just am@LoadableAmmo{} -> case _laTransfer am of
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NoTransfer -> show (_laLoaded am)
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Transfer _ time -> show time ++ "R" ++ show (_laLoaded am)
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Just am@ChargeableAmmo{} -> show $ _wpCharge am
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Just x@ItemItselfConsumable{} -> show (_icAmount x)
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Just NoConsumption -> ""
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